func (me *ghengis) tilePositions(env *antwar.Tile) map[*antwar.Tile]pos { return map[*antwar.Tile]pos{ env.Here(): me.pos, env.North(): pos{me.pos.x, me.pos.y + 1}, env.East(): pos{me.pos.x + 1, me.pos.y}, env.South(): pos{me.pos.x, me.pos.y - 1}, env.West(): pos{me.pos.x - 1, me.pos.y}, } }
func (a *naiveAnt) Decide(env *antwar.Tile, brains []antwar.AntBrain) (decision antwar.Action, bringFood bool) { if env.FoodCount() > 0 { decision = a.directionHome() } else if env.North().FoodCount() > 0 { decision = antwar.NORTH } else if env.East().FoodCount() > 0 { decision = antwar.EAST } else if env.South().FoodCount() > 0 { decision = antwar.SOUTH } else if env.West().FoodCount() > 0 { decision = antwar.WEST } else { decision = a.directionOut() } a.update(decision) bringFood = env.FoodCount() > 0 return }