// Objects is a debug function to generate objects. func Objects(a *area.Area, num int) { o := make(map[coord.Coord]area.DrawPather, a.Width*a.Height) log.Println(len(object.Objects)) var objectList = make([]object.Object, len(object.Objects)) var index int for _, o := range object.Objects { objectList[index] = o index++ } for x := 0; x < a.Width; x++ { for y := 0; y < a.Height; y++ { if num <= 0 { return } if util.RandInt(0, 50) != 42 { continue } if !a.IsXYPathable(x, y) { continue } c := coord.Coord{X: x, Y: y} o[c] = objectList[util.RandInt(0, len(objectList))].New() } } a.Objects = o }