Пример #1
0
func NewGlobalContext() *GlobalContext {
	return &GlobalContext{
		Log:                 logger.New("keybase", ErrorWriter()),
		ProofCheckerFactory: defaultProofCheckerFactory,
		Clock:               clockwork.NewRealClock(),
	}
}
Пример #2
0
func NewGlobalContext() *GlobalContext {
	log := logger.New("keybase")
	return &GlobalContext{
		Log:                 log,
		VDL:                 NewVDebugLog(log),
		ProofCheckerFactory: defaultProofCheckerFactory,
		Clock:               clockwork.NewRealClock(),
	}
}
// It would be better to test across process boundaries, but this is better
// than nothing: across gofuncs. We start a server func, then send it a string,
// then synchronize with the server func.
//
// Another property of named pipes that is NOT tested here is security:
// only processes in the same user account are supposed to be able to
// open each others' named pipes.
func TestWindowsNamedPipe(t *testing.T) {

	var testContext = GlobalContext{
		Log: logger.New("socket_windows_test"),
	}

	listenSocket, err := NewSocket(&testContext)
	if err != nil {
		t.Fatal(err)
	}

	l, err := listenSocket.BindToSocket()
	if err != nil {
		t.Fatal(err)
	}

	// Do the server listening in a separate gofunc, which we synchronize
	// with later after it has gotten a string
	var wg sync.WaitGroup
	wg.Add(1)
	go func() {
		defer wg.Done()
		conn, err := l.Accept()
		if err != nil {
			t.Fatal(err)
		}
		answer, err := bufio.NewReader(conn).ReadString('\n')
		if err != nil {
			t.Fatal(err)
		}
		if answer != "Hi server!\n" {
			t.Fatalf("Bad response over pipe: -%s-", answer)
		}
	}()

	sendSocket, err := NewSocket(&testContext)
	namedPipeClient(sendSocket, t)
	wg.Wait()
}
Пример #4
0
func NewGlobalContext() *GlobalContext {
	return &GlobalContext{
		Log: logger.New("keybase"),
	}
}
func newTestSetup() (*testState, *CredentialAuthority) {
	s := newTestState()
	c := newCredentialAuthorityWithEngine(logger.New("test", libkb.ErrorWriter()), s, s)
	return s, c
}