Пример #1
0
// Slice in a specific direction
func (b *Board) fieldsInSlot(row, col, offset int, dir direction, slot gap) []*Field {
	util.LogDebug("Picking fields [%d, %d] in %s", slot.start+offset, slot.end+offset, dir.toString())
	if dir == ROW {
		return b.Fields[row][slot.start+offset : slot.end+offset+1]
	}
	return b.getColumn(col, slot.start+offset, slot.end+offset+1)
}
Пример #2
0
func LoadConfig(path string) {
	if path == "" {
		util.LogDebug("Loaded default config.")
		conf = defaultConfig()
		return
	}

	f, err := os.Open(path)
	if err != nil {
		panic(err)
	}
	defer f.Close()

	stat, err := f.Stat()
	if err != nil {
		panic(err)
	}

	rawContent := make([]byte, stat.Size())
	_, err = f.Read(rawContent)

	if err != nil {
		panic(err)
	}

	conf = loadConfigFromBytes(rawContent)
}
Пример #3
0
func loadConfigFromBytes(rawContent []byte) config {
	conf = defaultConfig()

	err := json.Unmarshal(rawContent, &conf)
	if err != nil {
		panic(err)
	}

	util.LogDebug("Loaded config: %#v", conf)

	return conf
}
Пример #4
0
func (g *Game) measureTurnTime() {
	elapsed := 0.0
	start := time.Now()
	ticker := time.NewTicker(time.Second)
	for {
		select {
		case now := <-ticker.C:
			elapsed = now.Sub(start).Seconds()
			util.LogDebug("Tick: %f", elapsed)

			// report tick
			for _, reporter := range g.views {
				reporter.ReportElapsedTime(elapsed)
			}

			if elapsed >= float64(conf.TurnDurationSec) {
				ticker.Stop()
				g.endTurn <- 1
			}
		case <-g.endTurn:
			return
		}
	}
}