func main() { scene := pt.Scene{} scene.SetColor(pt.Color{1, 1, 1}) meshes := []*pt.Mesh{ CreateBrick(1), // white CreateBrick(21), // bright red CreateBrick(23), // bright blue CreateBrick(24), // bright yellow CreateBrick(26), // black CreateBrick(28), // dark green } for x := -30; x <= 50; x += 2 { for y := -50; y <= 20; y += 4 { h := rand.Intn(5) + 1 for i := 0; i < h; i++ { dy := 0 if (x/2+i)%2 == 0 { dy = 2 } z := float64(i) * H mesh := meshes[rand.Intn(len(meshes))] m := pt.Translate(pt.Vector{float64(x), float64(y + dy), z}) scene.Add(pt.NewTransformedShape(mesh, m)) } } } // light := pt.LightMaterial(pt.Color{0.2, 0.2, 0.2}, 10, pt.QuadraticAttenuation(0.01)) // scene.Add(pt.NewSphere(pt.Vector{0, 0, 25}, 1, light)) camera := pt.LookAt(pt.Vector{-23, 13, 20}, pt.Vector{0, 0, 0}, pt.Vector{0, 0, 1}, 45) pt.RenderToWindow(pt.Render(&scene, &camera)) }
func main() { scene := pt.Scene{} scene.SetColor(pt.HexColor(0xFEE7E0)) // material := pt.GlossyMaterial(pt.HexColor(0x5C832F), 1.5, pt.Radians(20)) material := pt.TransparentMaterial(pt.HexColor(0xFFFFFF), 2, pt.Radians(20), 0) mesh, err := pt.LoadOBJ("examples/dragon.obj", material) if err != nil { panic(err) } mesh.FitInside(pt.Box{pt.Vector{-1, 0, -1}, pt.Vector{1, 2, 1}}, pt.Vector{0.5, 0, 0.5}) scene.Add(mesh) floor := pt.GlossyMaterial(pt.HexColor(0xD8CAA8), 1.2, pt.Radians(20)) scene.Add(pt.NewCube(pt.Vector{-1000, -1000, -1000}, pt.Vector{1000, 0, 1000}, floor)) scene.Add(pt.NewSphere(pt.Vector{0, 10, 0}, 1, pt.LightMaterial(pt.Color{1, 1, 1}, 1, pt.NoAttenuation))) camera := pt.LookAt(pt.Vector{-3, 2, -1}, pt.Vector{0, 0.5, 0}, pt.Vector{0, 1, 0}, 35) pt.RenderToWindow(pt.Render(&scene, &camera)) }