// MustRegisterWindowClass registers the specified window class. // // MustRegisterWindowClass must be called once for every window type that is not // based on any system provided control, before calling InitChildWidget or // InitWidget. Calling MustRegisterWindowClass twice with the same className // results in a panic. func MustRegisterWindowClass(className string) { if registeredWindowClasses[className] { panic("window class already registered") } hInst := win.GetModuleHandle(nil) if hInst == 0 { panic("GetModuleHandle") } hIcon := win.LoadIcon(0, (*uint16)(unsafe.Pointer(uintptr(win.IDI_APPLICATION)))) if hIcon == 0 { panic("LoadIcon") } hCursor := win.LoadCursor(0, (*uint16)(unsafe.Pointer(uintptr(win.IDC_ARROW)))) if hCursor == 0 { panic("LoadCursor") } var wc win.WNDCLASSEX wc.CbSize = uint32(unsafe.Sizeof(wc)) wc.LpfnWndProc = defaultWndProcPtr wc.HInstance = hInst wc.HIcon = hIcon wc.HCursor = hCursor wc.HbrBackground = win.COLOR_BTNFACE + 1 wc.LpszClassName = syscall.StringToUTF16Ptr(className) if atom := win.RegisterClassEx(&wc); atom == 0 { panic("RegisterClassEx") } registeredWindowClasses[className] = true }
// NewIconFromResource returns a new Icon, using the specified icon resource. func NewIconFromResource(resName string) (ic *Icon, err error) { var lpIconName *uint16 hInst := win.GetModuleHandle(nil) if hInst == 0 { err = lastError("GetModuleHandle") return } if id, atoierr := strconv.Atoi(resName); atoierr == nil { lpIconName = (*uint16)(unsafe.Pointer(uintptr(id))) } else { lpIconName = syscall.StringToUTF16Ptr(resName) } if hIcon := win.LoadIcon(hInst, lpIconName); hIcon == 0 { err = lastError("LoadIcon") } else { ic = &Icon{hIcon: hIcon} } return }
func IconShield() *Icon { return &Icon{win.LoadIcon(0, win.MAKEINTRESOURCE(win.IDI_SHIELD)), true} }
func IconWinLogo() *Icon { return &Icon{win.LoadIcon(0, win.MAKEINTRESOURCE(win.IDI_WINLOGO)), true} }
func IconInformation() *Icon { return &Icon{win.LoadIcon(0, win.MAKEINTRESOURCE(win.IDI_INFORMATION)), true} }
func IconWarning() *Icon { return &Icon{win.LoadIcon(0, win.MAKEINTRESOURCE(win.IDI_WARNING)), true} }
func IconQuestion() *Icon { return &Icon{win.LoadIcon(0, win.MAKEINTRESOURCE(win.IDI_QUESTION)), true} }
func IconError() *Icon { return &Icon{win.LoadIcon(0, win.MAKEINTRESOURCE(win.IDI_ERROR)), true} }
func IconApplication() *Icon { return &Icon{win.LoadIcon(0, win.MAKEINTRESOURCE(win.IDI_APPLICATION)), true} }