Пример #1
0
// New initializes a new server instance and loads server.conf file if one
// exists, otherwise it'll create a new one.
func New(c *config.Config) *Server {
	log.Println("Generating keypair.")

	// Generate config
	if c == nil {
		c = config.New()
		if err := c.ParseFile("./server.conf"); err != nil {
			c = ConfigCreate()
		}
	}

	s := &Server{
		id:         serverId(),
		config:     c,
		privateKey: auth.GenerateKeyPair(),

		// Load from config
		Motd: c.Get("server.motd"),

		Cmds:    make(map[string]cmd.Cmder),
		Players: players.New(),
		Tickers: tickers.New(),
	}

	return s
}
Пример #2
0
func ExamplePrettyMap() {
	c := config.New()
	c.Parse("a:\n b:2\n c:3\nd:4")

	m := c.Copy()
	fmt.Println(config.PrettyMap(m))
	// Output:
	// "a.b": 2
	// "a.c": 3
	// "d": 4
}