Пример #1
0
func growTree(chunk *chunk.Chunk, r *rand.Rand, x, y, z int32) {
	if x&0xF == x && z&0xF == z {
		return
	}
	if x&0xF < 2 || x&0xF > 13 || z&0xF < 2 || z&0xF > 13 {
		return
	}

	chunk.SetBlock(x, y-1, z, block.Dirt)

	height := r.Int31n(5) + 3
	for Y := y; Y < y+height; Y++ {
		chunk.SetBlock(x, Y, z, block.Log)
	}

	for X := x - 2; X <= x+2; X++ {
		for Z := z - 2; Z <= z+2; Z++ {
			for Y := y + height - 2; Y <= y+height+2; Y++ {
				if chunk.GetBlock(X, Y, Z) == block.Air {
					chunk.SetBlock(X, Y, Z, block.Leaves)
				}
			}
		}
	}
}
Пример #2
0
func sendChunk(p Player, x, z int32, chunk *chunk.Chunk) {
	if chunk == nil {
		p.SendPacketSync(protocol.ChunkAllocation{X: x, Z: z, Init: false})
	} else {
		p.SendPacketSync(protocol.ChunkAllocation{X: x, Z: z, Init: true})
		p.SendPacketSync(chunk)
		p.SendPacketSync(chunk.EntitySpawnPacket())
	}
}