// ModMapSet updates XUtil.modmap. // This is exported for use in the keybind package. You probably shouldn't // use this. (You may need to use this if you're rolling your own event loop, // and still want to use the keybind package.) func ModMapSet(xu *xgbutil.XUtil, modMapReply *xproto.GetModifierMappingReply) { xu.Modmap = &xgbutil.ModifierMapping{modMapReply} }