Пример #1
0
func init() {
	if err := termbox.Init(); err != nil {
		panic(err)
	}
	termbox.SetCursor(0, 0)
	termbox.HideCursor()
}
Пример #2
0
func (this *Game) Run() {
	err := tb.Init()
	if err != nil {
		panic(err)
	}
	defer tb.Close()

	tb.HideCursor()

	this.Draw()

loop:
	for {
		switch ev := tb.PollEvent(); ev.Type {
		case tb.EventKey:
			switch ev.Key {
			case tb.KeyEsc:
				break loop
			}

			switch ev.Ch {
			case 'h':
				this.Player.Move(-1, 0)
			case 'j':
				this.Player.Move(0, 1)
			case 'k':
				this.Player.Move(0, -1)
			case 'l':
				this.Player.Move(1, 0)
			}
		}

		this.Draw()
	}
}
Пример #3
0
func main() {
	termbox.Init()
	termbox.HideCursor()
	var p Player
	p = *NewPlayer()
	p.Draw()
	termbox.Flush()
	<-time.After(2000 * time.Millisecond)
	termbox.Close()
	os.Exit(0)
}
Пример #4
0
func main() {
	if err := tb.Init(); err != nil {
		panic(err)
	} else {
		defer tb.Close()
		tb.HideCursor()
	}

	x, y := tb.Size()
	drawBoundingBox(0, x-1, 0, y-1)
	drawTypedBoundingBox(tb.ColorBlack, tb.ColorWhite)(x/3, 2*x/3, y/3, 2*y/3)
	fillInBox(x/3+1, 2*x/3-1, y/3+1, 2*y/3-1, tb.ColorBlack, tb.ColorWhite)

	tb.Flush()
	time.Sleep(3 * time.Second)
}
Пример #5
0
func main() {
	rand.Seed(time.Now().UnixNano())

	dim := dimensions{10, 10}

	ships := canonicalBattleship()

	attackField := makeScatteredField(dim, ships, adversary)
	attackOrigin := coord{0, 0}
	defendField := makeScatteredField(dim, ships, human)
	defendOrigin := coord{30, 0}

	printOrigin := coord{0, 30}

	termbox.Init()
	defer termbox.Close()
	termbox.HideCursor()
	termbox.Clear(termbox.ColorBlack, termbox.ColorBlack)

	buildLabels(attackField, attackOrigin)
	buildLabels(defendField, defendOrigin)

	// game loop
	var msg_us, msg_them string
	for attackField.shipsLeft() && defendField.shipsLeft() {
		buildInnerField(attackField, attackOrigin)
		buildInnerField(defendField, defendOrigin)
		termbox.Flush()
		msg_us = move(&attackField)
		termbox.Flush()
		msg_them = counterMove(&defendField)
		tbprint(printOrigin, msg_us, termbox.ColorWhite, termbox.ColorBlack)
		tbprint(printOrigin.down(1), msg_them, termbox.ColorWhite, termbox.ColorBlack)
		termbox.Flush()
	}

	if defendField.shipsLeft() {
		fmt.Println("You've won! Congratulations.")
	} else if attackField.shipsLeft() {
		fmt.Println("You've lost!")
	}
}
Пример #6
0
/*
ProcessEvent processes all events come from the control parent. If a control
processes an event it should return true. If the method returns false it means
that the control do not want or cannot process the event and the caller sends
the event to the control parent
*/
func (e *EditField) ProcessEvent(event Event) bool {
	if !e.Active() || !e.Enabled() {
		return false
	}

	if event.Type == EventActivate && event.X == 0 {
		term.HideCursor()
	}

	if event.Type == EventKey && event.Key != term.KeyTab {
		if e.onKeyPress != nil {
			res := e.onKeyPress(event.Key)
			if res {
				return true
			}
		}

		switch event.Key {
		case term.KeyEnter:
			return false
		case term.KeySpace:
			e.insertRune(' ')
			return true
		case term.KeyBackspace:
			e.backspace()
			return true
		case term.KeyDelete:
			e.del()
			return true
		case term.KeyArrowLeft:
			e.charLeft()
			return true
		case term.KeyHome:
			e.home()
			return true
		case term.KeyEnd:
			e.end()
			return true
		case term.KeyCtrlR:
			if !e.readonly {
				e.Clear()
			}
			return true
		case term.KeyArrowRight:
			e.charRight()
			return true
		case term.KeyCtrlC:
			clipboard.WriteAll(e.Title())
			return true
		case term.KeyCtrlV:
			if !e.readonly {
				s, _ := clipboard.ReadAll()
				e.SetTitle(s)
				e.end()
			}
			return true
		default:
			if event.Ch != 0 {
				e.insertRune(event.Ch)
				return true
			}
		}
		return false
	}

	return false
}
Пример #7
0
func hideCursor() {
	// Probably a bug: Cursor must be set to valid position before hiding
	setCursor(PointZero)
	termbox.HideCursor()
}