Пример #1
0
func CreateHandler(user *User, data []byte) {

	// request body unmarshaling
	req := new(gs_protocol.ReqCreate)
	err := proto.Unmarshal(data, req)
	gs.CheckError(err)

	if user.userID != req.GetUserID() {
		if DEBUG {
			gs.Log("Fail room create, user id missmatch")
		}
		return
	}

	// room create
	roomID := GetRandomRoomID()
	r := NewRoom(roomID)
	r.users.Set(user.userID, user) // insert user
	user.room = r                  // set room
	rooms.Set(roomID, r)           // set room into global shared map
	if DEBUG {
		gs.Log("Get rand room id : ", gs.Itoa64(roomID))
	}
	// response body marshaling
	res := new(gs_protocol.ResCreate)
	res.RoomID = proto.Int64(roomID)
	res.UserID = proto.Int64(user.userID)

	if DEBUG {
		gs.Log("Room create, room id : ", gs.Itoa64(roomID))
	}
	msg, err := proto.Marshal(res)
	gs.CheckError(err)
	user.Push(NewMessage(user.userID, gs_protocol.Type_Create, msg))
}
Пример #2
0
func ClientSender(user *User, c net.Conn) {

	defer user.Leave()

	for {
		select {
		case <-user.exit:
			// when receive signal then finish the program
			if DEBUG {
				gs.Log("Leave user id :" + gs.Itoa64(user.userID))
			}
			return
		case m := <-user.recv:
			// on receive message
			msgTypeBytes := gs.WriteMsgType(m.msgType)

			// msg header + msg type
			msg := append(msgTypeBytes, m.content...) // '...' need when concat between slice+slice
			if DEBUG {
				gs.Log("Client recv, user id : " + gs.Itoa64(user.userID))
			}
			_, err := c.Write(msg) // send data to client
			if err != nil {
				if DEBUG {
					gs.Log(err)
				}
				return
			}
		}
	}
}
Пример #3
0
func Action1Handler(user *User, data []byte) {

	// request body unmarshaling
	req := new(gs_protocol.ReqAction1)
	err := proto.Unmarshal(data, req)
	gs.CheckError(err)

	// TODO create business logic for Action1 Type
	if DEBUG {
		gs.Log("Action1 userID : ", gs.Itoa64(req.GetUserID()))
	}

	// broadcast message
	notifyMsg := new(gs_protocol.NotifyAction1Msg)
	notifyMsg.UserID = proto.Int64(user.userID)
	msg, err := proto.Marshal(notifyMsg)
	gs.CheckError(err)

	user.SendToAll(NewMessage(user.userID, gs_protocol.Type_NotifyAction1, msg))

	// response body marshaling
	res := new(gs_protocol.ResAction1)
	res.UserID = proto.Int64(user.userID)
	res.Result = proto.Int32(1) // is success?
	msg, err = proto.Marshal(res)
	gs.CheckError(err)
	user.Push(NewMessage(user.userID, gs_protocol.Type_DefinedAction1, msg))
}
Пример #4
0
func (r *Room) RoomMessageLoop() {
	// when messages channel is closed then "for-loop" will be break
	for m := range r.messages {
		for userID, _ := range r.users.Map() {
			if userID != m.userID {
				value, ok := r.users.Get(userID)
				if ok {
					user := value.(*User)
					if DEBUG {
						gs.Log("Push message for broadcast :" + gs.Itoa64(user.userID))
					}
					user.Push(m)
				}
			}
		}
	}
}
Пример #5
0
func JoinHandler(user *User, data []byte) {

	// request body unmarshaling
	req := new(gs_protocol.ReqJoin)
	err := proto.Unmarshal(data, req)
	gs.CheckError(err)

	roomID := req.GetRoomID()

	value, ok := rooms.Get(roomID)

	if !ok {
		if DEBUG {
			gs.Log("Fail room join, room does not exist, room id : ", gs.Itoa64(roomID))
		}
		return
	}

	r := value.(*Room)
	r.users.Set(user.userID, user)
	user.room = r

	// broadcast message
	notifyMsg := new(gs_protocol.NotifyJoinMsg)
	notifyMsg.UserID = proto.Int64(user.userID)
	notifyMsg.RoomID = proto.Int64(roomID)
	msg, err := proto.Marshal(notifyMsg)
	gs.CheckError(err)

	user.SendToAll(NewMessage(user.userID, gs_protocol.Type_NotifyJoin, msg))

	// response body marshaling
	res := new(gs_protocol.ResJoin)
	res.UserID = proto.Int64(user.userID)
	res.RoomID = proto.Int64(roomID)
	res.Members = r.getRoomUsers()

	msg, err = proto.Marshal(res)
	gs.CheckError(err)
	user.Push(NewMessage(user.userID, gs_protocol.Type_Join, msg))
}