Пример #1
0
func (fsm *FSM) StateChange(nextState bgp.FSMState) {
	log.WithFields(log.Fields{
		"Topic":  "Peer",
		"Key":    fsm.pConf.Config.NeighborAddress,
		"old":    fsm.state.String(),
		"new":    nextState.String(),
		"reason": fsm.reason,
	}).Debug("state changed")
	fsm.state = nextState
	switch nextState {
	case bgp.BGP_FSM_ESTABLISHED:
		fsm.pConf.Timers.State.Uptime = time.Now().Unix()
		fsm.pConf.State.EstablishedCount++
		// reset the state set by the previous session
		fsm.twoByteAsTrans = false
		if _, y := fsm.capMap[bgp.BGP_CAP_FOUR_OCTET_AS_NUMBER]; !y {
			fsm.twoByteAsTrans = true
			break
		}
		y := func() bool {
			for _, c := range capabilitiesFromConfig(fsm.pConf) {
				switch c.(type) {
				case *bgp.CapFourOctetASNumber:
					return true
				}
			}
			return false
		}()
		if !y {
			fsm.twoByteAsTrans = true
		}
	case bgp.BGP_FSM_ACTIVE:
		if !fsm.pConf.Transport.Config.PassiveMode {
			fsm.getActiveCh <- struct{}{}
		}
		fallthrough
	default:
		fsm.pConf.Timers.State.Downtime = time.Now().Unix()
	}
}
Пример #2
0
Файл: fsm.go Проект: mfeed/gobgp
func (fsm *FSM) StateChange(nextState bgp.FSMState) {
	log.WithFields(log.Fields{
		"Topic":  "Peer",
		"Key":    fsm.pConf.Config.NeighborAddress,
		"old":    fsm.state.String(),
		"new":    nextState.String(),
		"reason": fsm.reason,
	}).Debug("state changed")
	fsm.state = nextState
	switch nextState {
	case bgp.BGP_FSM_ESTABLISHED:
		fsm.pConf.Timers.State.Uptime = time.Now().Unix()
		fsm.pConf.State.EstablishedCount++
	case bgp.BGP_FSM_ACTIVE:
		if !fsm.pConf.Transport.Config.PassiveMode {
			fsm.getActiveCh <- struct{}{}
		}
		fallthrough
	default:
		fsm.pConf.Timers.State.Downtime = time.Now().Unix()
	}
}