Пример #1
0
// GetSplitAttributeFromSelection returns the class Attribute which maximises
// the information gain amongst consideredAttributes
//
// IMPORTANT: passing a zero-length consideredAttributes parameter will panic()
func (r *InformationGainRuleGenerator) GetSplitAttributeFromSelection(consideredAttributes []int, f *base.Instances) base.Attribute {

	// Next step is to compute the information gain at this node
	// for each randomly chosen attribute, and pick the one
	// which maximises it
	maxGain := math.Inf(-1)
	selectedAttribute := -1

	// Compute the base entropy
	classDist := f.GetClassDistribution()
	baseEntropy := getBaseEntropy(classDist)

	// Compute the information gain for each attribute
	for _, s := range consideredAttributes {
		proposedClassDist := f.GetClassDistributionAfterSplit(f.GetAttr(s))
		localEntropy := getSplitEntropy(proposedClassDist)
		informationGain := baseEntropy - localEntropy
		if informationGain > maxGain {
			maxGain = informationGain
			selectedAttribute = s
		}
	}

	// Pick the one which maximises IG
	return f.GetAttr(selectedAttribute)
}