Пример #1
0
func (this *Session) Update(msg *message.ConnectMessage) error {
	this.mu.Lock()
	defer this.mu.Unlock()

	this.cbuf = make([]byte, msg.Len())
	this.Cmsg = message.NewConnectMessage()

	if _, err := msg.Encode(this.cbuf); err != nil {
		return err
	}

	if _, err := this.Cmsg.Decode(this.cbuf); err != nil {
		return err
	}

	return nil
}
Пример #2
0
func (this *Session) Init(msg *message.ConnectMessage) error {
	this.mu.Lock()
	defer this.mu.Unlock()

	if this.initted {
		return fmt.Errorf("Session already initialized")
	}

	this.cbuf = make([]byte, msg.Len())
	this.Cmsg = message.NewConnectMessage()

	if _, err := msg.Encode(this.cbuf); err != nil {
		return err
	}

	if _, err := this.Cmsg.Decode(this.cbuf); err != nil {
		return err
	}

	if this.Cmsg.WillFlag() {
		this.Will = message.NewPublishMessage()
		this.Will.SetQoS(this.Cmsg.WillQos())
		this.Will.SetTopic(this.Cmsg.WillTopic())
		this.Will.SetPayload(this.Cmsg.WillMessage())
		this.Will.SetRetain(this.Cmsg.WillRetain())
	}

	this.topics = make(map[string]byte, 1)

	this.id = string(msg.ClientId())

	this.Pub1ack = newAckqueue(defaultQueueSize)
	this.Pub2in = newAckqueue(defaultQueueSize)
	this.Pub2out = newAckqueue(defaultQueueSize)
	this.Suback = newAckqueue(defaultQueueSize)
	this.Unsuback = newAckqueue(defaultQueueSize)
	this.Pingack = newAckqueue(defaultQueueSize)

	this.initted = true

	return nil
}