Пример #1
0
// TODO linger close?
func (server *Server) serveTCP(conn *net.TCPConn, rp, wp *bytes.Pool, tr *itime.Timer) {
	var (
		b   *Bucket
		key string
		hb  time.Duration // heartbeat
		err error
		trd *itime.TimerData
		rb  = rp.Get()
		wb  = wp.Get()
		ch  = NewChannel(server.Options.Proto, define.NoRoom)
		rr  = &ch.Reader
		wr  = &ch.Writer
		p   = &ch.CliProto
	)
	ch.Reader.ResetBuffer(conn, rb.Bytes())
	ch.Writer.ResetBuffer(conn, wb.Bytes())
	// handshake
	trd = tr.Add(server.Options.HandshakeTimeout, func() {
		conn.Close()
	})
	if key, ch.RoomId, hb, err = server.authTCP(rr, wr, p); err != nil {
		conn.Close()
		rp.Put(rb)
		wp.Put(wb)
		tr.Del(trd)
		log.Error("key: %s handshake failed error(%v)", key, err)
		return
	}
	trd.Key = key
	tr.Set(trd, hb)
	b = server.Bucket(key)
	b.Put(key, ch, tr)
	// hanshake ok start dispatch goroutine
	go server.dispatchTCP(key, conn, wr, wp, wb, ch)
	for {
		if err = server.readTCPRequest(rr, p); err != nil {
			break
		}
		if p.Operation == define.OP_HEARTBEAT {
			tr.Set(trd, hb)
			p.Body = nil
			p.Operation = define.OP_HEARTBEAT_REPLY
			if Debug {
				log.Debug("key: %s receive heartbeat", key)
			}
		} else {
			if err = server.operator.Operate(p); err != nil {
				break
			}
		}
		if err = ch.Reply(); err != nil {
			break
		}
	}
	log.Error("key: %s server tcp failed error(%v)", key, err)
	conn.Close()
	ch.Close()
	rp.Put(rb)
	b.Del(key)
	tr.Del(trd)
	if err = server.operator.Disconnect(key, ch.RoomId); err != nil {
		log.Error("key: %s operator do disconnect error(%v)", key, err)
	}
	if Debug {
		log.Debug("key: %s server tcp goroutine exit", key)
	}
	return
}
Пример #2
0
func (server *Server) serveWebsocket(conn *websocket.Conn, tr *itime.Timer) {
	var (
		b   *Bucket
		hb  time.Duration // heartbeat
		key string
		err error
		trd *itime.TimerData
		ch  = NewChannel(server.Options.Proto, define.NoRoom)
		p   = &ch.CliProto
	)
	// handshake
	trd = tr.Add(server.Options.HandshakeTimeout, func() {
		conn.Close()
	})
	if key, ch.RoomId, hb, err = server.authWebsocket(conn, p); err == nil {
		trd.Key = key
		tr.Set(trd, hb)
	}
	if err != nil {
		tr.Del(trd)
		conn.Close()
		log.Error("handshake failed error(%v)", err)
		return
	}
	// register key->channel
	b = server.Bucket(key)
	b.Put(key, ch, tr)
	// hanshake ok start dispatch goroutine
	go server.dispatchWebsocket(key, conn, ch)
	for {
		// parse request protocol
		if err = server.readWebsocketRequest(conn, p); err != nil {
			break
		}
		if p.Operation == define.OP_HEARTBEAT {
			// heartbeat
			tr.Set(trd, hb)
			p.Body = nil
			p.Operation = define.OP_HEARTBEAT_REPLY
		} else {
			// process message
			if err = server.operator.Operate(p); err != nil {
				break
			}
		}
		if err = ch.Reply(); err != nil {
			break
		}
	}
	log.Error("key: %s server websocket failed error(%v)", key, err)
	conn.Close()
	ch.Close()
	b.Del(key)
	if err = server.operator.Disconnect(key, ch.RoomId); err != nil {
		log.Error("key: %s operator do disconnect error(%v)", key, err)
	}
	if Debug {
		log.Debug("key: %s server websocket goroutine exit", key)
	}
	return
}