Пример #1
0
//get list of unready players, remove them from lobby (and add them as spectators)
//plus, call the after lobby leave hook for each player removed
func removeUnreadyPlayers(lobby *lobby.Lobby) {
	players := lobby.GetUnreadyPlayers()
	lobby.RemoveUnreadyPlayers(true)

	for _, player := range players {
		hooks.AfterLobbyLeave(lobby, player, false, true)
	}
}