Пример #1
0
func main() {
	spec := &sdl.AudioSpec{
		Freq:     sampleHz,
		Format:   sdl.AUDIO_U8,
		Channels: 2,
		Samples:  sampleHz,
		Callback: sdl.AudioCallback(C.SineWave),
	}
	sdl.OpenAudio(spec, nil)
	sdl.PauseAudio(0)
	time.Sleep(1 * time.Second)
}
Пример #2
0
func main() {
	if err := sdl.Init(sdl.INIT_AUDIO); err != nil {
		log.Println(err)
		return
	}
	defer sdl.Quit()

	spec := &sdl.AudioSpec{
		Freq:     sampleHz,
		Format:   sdl.AUDIO_U8,
		Channels: 2,
		Samples:  sampleHz,
		Callback: sdl.AudioCallback(C.SineWave),
	}
	sdl.OpenAudio(spec, nil)
	sdl.PauseAudio(false)
	time.Sleep(1 * time.Second)
}
Пример #3
0
// win==nil requests a full-screen window
func Run(win WindowSpec) int {
	// All SDL calls must come from same thread.
	runtime.LockOSThread()
	defer runtime.UnlockOSThread()

	err := sdl.Init(sdl.INIT_EVERYTHING)
	if err != nil {
		panic(err)
	}
	defer sdl.Quit()

	// Install audio callback
	spec := &sdl.AudioSpec{
		Freq:     SampleRate,
		Format:   sdl.AUDIO_F32SYS,
		Channels: 1,
		Samples:  4096,
		Callback: sdl.AudioCallback(C.getSoundSamplesAdaptor),
	}
	audioDevice, err := sdl.OpenAudioDevice("", false, spec, nil, 0)
	if err != nil {
		fmt.Fprintf(os.Stderr, "Failed to open audio device: %v\n", err)
		panic(err)
	}
	if audioDevice < 2 {
		fmt.Fprintf(os.Stderr, "Audio device=%v < 2 contrary to SDL-2 documentation\n", audioDevice, err)
	}
	sdl.PauseAudioDevice(audioDevice, false)

	// Create window
	var window *sdl.Window
	if win != nil {
		// Partial screen
		winWidth, winHeight := win.Size()
		window, err = sdl.CreateWindow(win.Title(), sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
			int(winWidth), int(winHeight), sdl.WINDOW_SHOWN)
	} else {
		// Full screen
		if isMacOS {
			// Contrary to https://wiki.libsdl.org/SDL_CreateWindow, on MacOS 10.11.1
			// a call to sdl.CreateWindow in fullscreen mode *does* use the w and h parameters.
			// So ask what the display size is.
			var mode sdl.DisplayMode
			err = sdl.GetDesktopDisplayMode(0, &mode)
			if err != nil {
				fmt.Fprintf(os.Stderr, "Cannot get desktop display mode")
				panic(err)
			}
			window, err = sdl.CreateWindow("", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
				int(mode.W), int(mode.H), sdl.WINDOW_SHOWN|sdl.WINDOW_FULLSCREEN_DESKTOP)
		} else {
			window, err = sdl.CreateWindow("", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
				0, 0, sdl.WINDOW_SHOWN|sdl.WINDOW_FULLSCREEN_DESKTOP)
		}

	}
	if err != nil {
		fmt.Fprintf(os.Stderr, "Failed to create window: %v\n", err)
		panic(err)
	}
	defer window.Destroy()

	// Create renderer
	width, height := window.GetSize()
	renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED|sdl.RENDERER_PRESENTVSYNC)
	if err != nil {
		fmt.Fprintf(os.Stderr, "Failed to create renderer: %v\n", err)
		panic(err)
	}
	defer renderer.Destroy()

	var nTex = 1
	if isMacOS {
		// Work around MacOS bug via double buffering
		nTex = 2
	}
	// Create texture
	tex := make([]*sdl.Texture, nTex)
	for i := range tex {
		tex[i], err = renderer.CreateTexture(sdl.PIXELFORMAT_ARGB8888, sdl.TEXTUREACCESS_STREAMING, width, height)
		if err != nil {
			fmt.Fprintf(os.Stderr, "renderer.CreateTexture: %v\n", err)
			panic(err)
		}
		defer tex[i].Destroy()
	}
	for _, r := range renderClientList {
		r.Init(int32(width), int32(height))
	}

	// Loop until quit
	for i := 0; ; i ^= nTex - 1 {
		for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
			switch e := event.(type) {
			case *sdl.QuitEvent:
				return 0
			case *sdl.MouseMotionEvent:
				// Go equivalent of SDL_PRESSED seems to be missing, so compare with zero.
				if e.State != 0 {
					forwardMouseEvent(MouseDrag, int32(e.X), int32(e.Y))
				} else {
					forwardMouseEvent(MouseMove, int32(e.X), int32(e.Y))
				}
			case *sdl.MouseButtonEvent:
				switch e.Type {
				case sdl.MOUSEBUTTONDOWN:
					forwardMouseEvent(MouseDown, int32(e.X), int32(e.Y))
				case sdl.MOUSEBUTTONUP:
					forwardMouseEvent(MouseUp, int32(e.X), int32(e.Y))
				}
			case *sdl.KeyDownEvent:
				var k Key
				if 0x20 <= e.Keysym.Sym && e.Keysym.Sym < 0x7F {
					// Printable ASCII
					k = Key(e.Keysym.Sym)
				} else {
					// Try special character table
					k = keyMap[e.Keysym.Sym]
				}
				if k != 0 {
					forwardKeyEvent(k)
				}
			}
		}
		pixels, pitch := lockTexture(tex[i], width, height)
		pm := MakePixMap(int32(width), int32(height), pixels, int32(pitch))
		for _, r := range renderClientList {
			r.Render(pm)
		}
		tex[i].Unlock()

		err := renderer.Clear()
		if err != nil {
			fmt.Fprintf(os.Stderr, "renderer.Clear: %v", err)
			panic(err)
		}
		renderer.Copy(tex[i], nil, nil)
		if err != nil {
			fmt.Fprintf(os.Stderr, "renderer.Copy: %v", err)
			panic(err)
		}
		renderer.Present()
	}
}
Пример #4
0
func main() {
	flags := flag.Args()
	if len(flags) != 1 {
		fmt.Println("Chippy - CHIP8 Emulator")
		fmt.Println("Copyright (C) 2016 Andreas T Jonsson")
		fmt.Printf("Version: %v\n\n", chip8.Version)
		fmt.Printf("usage: chippy [program]\n\n")
		return
	}

	sdl.Init(sdl.INIT_EVERYTHING)
	defer sdl.Quit()

	window, err := sdl.CreateWindow("", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, 800, 600, sdl.WINDOW_SHOWN)
	if err != nil {
		log.Fatalln(err)
	}
	defer window.Destroy()

	renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
	if err != nil {
		log.Fatalln(err)
	}
	defer renderer.Destroy()

	renderer.SetLogicalSize(800, 600)
	renderer.SetDrawColor(0, 0, 0, 255)

	texture, err := renderer.CreateTexture(sdl.PIXELFORMAT_BGR24, sdl.TEXTUREACCESS_STREAMING, 64, 32)
	if err != nil {
		log.Fatalln(err)
	}

	var specIn sdl.AudioSpec
	specIn.Channels = 1
	specIn.Format = sdl.AUDIO_U8
	specIn.Freq = 11025
	specIn.Samples = 4096
	specIn.Callback = sdl.AudioCallback(C.audioCallback)

	if err := sdl.OpenAudio(&specIn, nil); err != nil {
		log.Fatalln(err)
	}
	defer sdl.CloseAudio()

	m := &machine{
		programPath: flags[0],
		cpuSpeedHz:  defaultCPUSpeed,
		texture:     texture,
		renderer:    renderer,
		videoWidth:  64,
		video:       make([]byte, 64*32*3),
	}

	defer func() {
		m.texture.Destroy()
	}()

	updateTitle(window, m)
	sys := chip8.NewSystem(m)

	cpuSpeedHz := m.cpuSpeedHz
	tickRender := time.Tick(time.Second / 65)
	tickCPU := time.Tick(time.Second / cpuSpeedHz)

	for {
		select {
		case <-tickRender:
			for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
				switch t := event.(type) {
				case *sdl.QuitEvent:
					return
				case *sdl.KeyUpEvent:
					switch t.Keysym.Sym {
					case sdl.K_ESCAPE:
						return
					case sdl.K_BACKSPACE:
						sys.Reset()
					case sdl.K_g:
						toggleFullscreen(window)
					case sdl.K_p:
						if m.cpuSpeedHz < 2000 {
							m.cpuSpeedHz += 100
						}
					case sdl.K_m:
						if m.cpuSpeedHz > 100 {
							m.cpuSpeedHz -= 100
						}
					case sdl.K_d:
						if t.Keysym.Mod&sdl.KMOD_CTRL != 0 {
							dumpSystem(sys, flags[0])
						}
					}
				}
			}

			if cpuSpeedHz != m.cpuSpeedHz {
				cpuSpeedHz = m.cpuSpeedHz
				updateTitle(window, m)
				tickCPU = time.Tick(time.Second / m.cpuSpeedHz)
			}

			sys.Refresh()

			renderer.Clear()
			texture.Update(nil, unsafe.Pointer(&m.video[0]), m.videoWidth*3)
			renderer.Copy(m.texture, nil, nil)
			renderer.Present()
		case <-tickCPU:
			if err := sys.Step(); err != nil {
				dumpSystem(sys, flags[0])
				log.Fatalln(err)
			}
		}
	}
}