Пример #1
0
func createWindow(controllerManager *glfwController.ControllerManager) (window *ui.Window, content *ui.Container) {
	// Create window with size
	window = ui.NewWindow()
	window.SetScale(mgl32.Vec2{300, 0}.Vec3(0))

	// create a click and drag tab
	tab := ui.NewContainer()
	tab.SetBackgroundColor(70, 70, 170, 255)
	tab.SetHeight(40)

	// create a content container
	content = ui.NewContainer()
	content.SetBackgroundColor(200, 200, 200, 255)
	content.SetPadding(ui.NewMargin(10))

	// Add all the containers to the window
	mainContainer := ui.NewContainer()
	mainContainer.AddChildren(tab, content)
	window.SetElement(mainContainer)

	// create uiController
	uiController := ui.NewUiController(window)
	controllerManager.AddController(uiController.(glfwController.Controller))
	ui.ClickAndDragWindow(window, tab.Hitbox, uiController)

	return
}
Пример #2
0
func (engine *EngineImpl) InitFpsDial() {
	window := ui.NewWindow()
	window.SetTranslation(mgl32.Vec3{10, 10, 1})
	window.SetScale(mgl32.Vec3{400, 0, 1})
	window.SetBackgroundColor(0, 0, 0, 0)

	container := ui.NewContainer()
	container.SetBackgroundColor(0, 0, 0, 0)
	window.SetElement(container)

	text := ui.NewTextElement("0", color.RGBA{255, 0, 0, 255}, 18, nil)
	container.AddChildren(text)
	engine.AddUpdatable(UpdatableFunc(func(dt float64) {
		fps := engine.FPS()
		text.SetText(fmt.Sprintf("%v", int(fps)))
		switch {
		case fps < 20:
			text.SetTextColor(color.RGBA{255, 0, 0, 255})
		case fps < 30:
			text.SetTextColor(color.RGBA{255, 90, 0, 255})
		case fps < 50:
			text.SetTextColor(color.RGBA{255, 255, 0, 255})
		default:
			text.SetTextColor(color.RGBA{0, 255, 0, 255})
		}
		text.ReRender()
	}))

	window.Render()
	engine.AddOrtho(window)
}
Пример #3
0
func (e *Editor) defaultWindow() (window *ui.Window, container *ui.Container, tab *ui.Container) {
	window = ui.NewWindow()

	tab = ui.NewContainer()
	tab.SetBackgroundColor(70, 70, 70, 255)
	tab.SetHeight(40)

	mainContainer := ui.NewContainer()
	window.SetElement(mainContainer)
	container = ui.NewContainer()
	container.SetBackgroundColor(200, 200, 200, 255)
	mainContainer.AddChildren(tab, container)
	ui.ClickAndDragWindow(window, tab.Hitbox, e.customController)

	return
}
Пример #4
0
func (e *Editor) openProgressBar() {
	if e.progressBar == nil {
		window := ui.NewWindow()
		window.SetTranslation(mgl32.Vec3{500, 0, 0})
		window.SetScale(mgl32.Vec3{330, 0, 1})

		container := ui.NewContainer()
		container.SetBackgroundColor(200, 200, 200, 255)
		window.SetElement(container)

		e.controllerManager.AddController(ui.NewUiController(window).(glfwController.Controller))
		ui.LoadHTML(container, strings.NewReader(progressBarHtml), strings.NewReader(globalCss), e.uiAssets)
		window.Render()

		e.progressBar = window
	}
	e.gameEngine.AddOrtho(e.progressBar)
}