Пример #1
0
// CharmURL returns the charm URL for all given units or services.
func (u *UniterAPI) CharmURL(args params.Entities) (params.StringBoolResults, error) {
	result := params.StringBoolResults{
		Results: make([]params.StringBoolResult, len(args.Entities)),
	}
	accessUnitOrService := common.AuthEither(u.accessUnit, u.accessService)
	canAccess, err := accessUnitOrService()
	if err != nil {
		return params.StringBoolResults{}, err
	}
	for i, entity := range args.Entities {
		err := common.ErrPerm
		if canAccess(entity.Tag) {
			var unitOrService state.Entity
			unitOrService, err = u.st.FindEntity(entity.Tag)
			if err == nil {
				charmURLer := unitOrService.(interface {
					CharmURL() (*charm.URL, bool)
				})
				curl, ok := charmURLer.CharmURL()
				if curl != nil {
					result.Results[i].Result = curl.String()
					result.Results[i].Ok = ok
				}
			}
		}
		result.Results[i].Error = common.ServerError(err)
	}
	return result, nil
}
Пример #2
0
func (s *commonSuite) TestAuthEither(c *gc.C) {
	for i, test := range authEitherTests {
		c.Logf("test %d: %s", i, test.about)
		authEither := common.AuthEither(test.a, test.b)
		either, err := authEither()
		if test.err == "" {
			c.Assert(err, gc.IsNil)
			ok := either(test.tag)
			c.Assert(ok, gc.Equals, test.expect)
		} else {
			c.Assert(err, gc.ErrorMatches, test.err)
			c.Assert(either, gc.IsNil)
		}
	}
}
Пример #3
0
// NewUniterAPI creates a new instance of the Uniter API.
func NewUniterAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*UniterAPI, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	accessUnit := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	accessService := func() (common.AuthFunc, error) {
		unit, ok := authorizer.GetAuthEntity().(*state.Unit)
		if !ok {
			panic("authenticated entity is not a unit")
		}
		return func(tag string) bool {
			return tag == names.ServiceTag(unit.ServiceName())
		}, nil
	}
	accessUnitOrService := common.AuthEither(accessUnit, accessService)
	// Uniter can always watch for environ changes.
	getCanWatch := common.AuthAlways(true)
	// Uniter can not get the secrets.
	getCanReadSecrets := common.AuthAlways(false)
	return &UniterAPI{
		LifeGetter:         common.NewLifeGetter(st, accessUnitOrService),
		StatusSetter:       common.NewStatusSetter(st, accessUnit),
		DeadEnsurer:        common.NewDeadEnsurer(st, accessUnit),
		AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
		APIAddresser:       common.NewAPIAddresser(st, resources),
		EnvironWatcher:     common.NewEnvironWatcher(st, resources, getCanWatch, getCanReadSecrets),

		st:            st,
		auth:          authorizer,
		resources:     resources,
		accessUnit:    accessUnit,
		accessService: accessService,
	}, nil
}
Пример #4
0
// NewFirewallerAPI creates a new server-side FirewallerAPI facade.
func NewFirewallerAPI(
	st *state.State,
	resources *common.Resources,
	authorizer common.Authorizer,
) (*FirewallerAPI, error) {
	if !authorizer.AuthEnvironManager() {
		// Firewaller must run as environment manager.
		return nil, common.ErrPerm
	}
	// Set up the various authorization checkers.
	accessUnit := getAuthFuncForTagKind(names.UnitTagKind)
	accessService := getAuthFuncForTagKind(names.ServiceTagKind)
	accessMachine := getAuthFuncForTagKind(names.MachineTagKind)
	accessEnviron := getAuthFuncForTagKind("")
	accessUnitOrService := common.AuthEither(accessUnit, accessService)
	accessUnitServiceOrMachine := common.AuthEither(accessUnitOrService, accessMachine)

	// Life() is supported for units, services or machines.
	lifeGetter := common.NewLifeGetter(
		st,
		accessUnitServiceOrMachine,
	)
	// EnvironConfig() and WatchForEnvironConfigChanges() are allowed
	// with unrestriced access.
	environWatcher := common.NewEnvironWatcher(
		st,
		resources,
		accessEnviron,
		accessEnviron,
	)
	// Watch() is supported for units or services.
	entityWatcher := common.NewAgentEntityWatcher(
		st,
		resources,
		accessUnitOrService,
	)
	// WatchUnits() is supported for machines.
	unitsWatcher := common.NewUnitsWatcher(st,
		resources,
		accessMachine,
	)
	// WatchEnvironMachines() is allowed with unrestricted access.
	machinesWatcher := common.NewEnvironMachinesWatcher(
		st,
		resources,
		accessEnviron,
	)
	// InstanceId() is supported for machines.
	instanceIdGetter := common.NewInstanceIdGetter(
		st,
		accessMachine,
	)
	return &FirewallerAPI{
		LifeGetter:             lifeGetter,
		EnvironWatcher:         environWatcher,
		AgentEntityWatcher:     entityWatcher,
		UnitsWatcher:           unitsWatcher,
		EnvironMachinesWatcher: machinesWatcher,
		InstanceIdGetter:       instanceIdGetter,
		st:                     st,
		resources:              resources,
		authorizer:             authorizer,
		accessUnit:             accessUnit,
		accessService:          accessService,
	}, nil
}