Пример #1
0
func CreateMessage(c common.WSContext) (err error) {
	// load the  message provided by the client
	message := &Message{}
	c.Data().Overwrite(message)
	if message.RecipientIds == nil {
		message.RecipientIds = map[string]bool{}
	}

	message.Body = strings.TrimSpace(message.Body)
	if message.Body == "" {
		return
	}

	// and the game
	game := &Game{Id: message.GameId}
	if err := c.DB().Get(game); err != nil {
		return err
	}
	// and the member
	sender, err := game.Member(c.DB(), c.Principal())
	if err != nil {
		return
	}

	return message.Send(c.Diet(), game, sender)
}
Пример #2
0
func SetOrder(c common.WSContext) (result interface{}, err error) {
	var base64DecodedId []byte
	if base64DecodedId, err = base64.URLEncoding.DecodeString(c.Data().GetString("GameId")); err != nil {
		return
	}
	err = c.DB().Transact(func(d *kol.DB) (err error) {
		game := Game{Id: base64DecodedId}
		if err = d.Get(&game); err != nil {
			return
		}
		var member *Member
		if member, err = game.Member(d, c.Principal()); err != nil {
			return
		}
		var phase *Phase
		if _, phase, err = game.Phase(d, 0); err != nil {
			return
		}
		if phase == nil {
			err = fmt.Errorf("No phase for %+v found", game)
			return
		}
		nationOrders, found := phase.Orders[member.Nation]
		if !found {
			nationOrders = map[dip.Province][]string{}
			phase.Orders[member.Nation] = nationOrders
		}
		order := c.Data().GetStringSlice("Order")
		if len(order) == 1 {
			delete(nationOrders, dip.Province(order[0]))
		} else {
			var parsedOrder dip.Order
			parsedOrder, err = orders.Parse(order)
			if err != nil {
				return
			}
			var state *state.State
			state, err = phase.State()
			if err != nil {
				return
			}
			if err = parsedOrder.Validate(state); err != nil {
				return
			}
			nationOrders[dip.Province(order[0])] = order[1:]
		}
		if err = d.Set(phase); err != nil {
			return
		}
		return
	})
	return
}
Пример #3
0
func Create(c common.WSContext) error {
	var state GameState
	c.Data().Overwrite(&state)

	game := &Game{
		Variant:               state.Game.Variant,
		EndYear:               state.Game.EndYear,
		Private:               state.Game.Private,
		SecretEmail:           state.Game.SecretEmail,
		SecretNickname:        state.Game.SecretNickname,
		SecretNation:          state.Game.SecretNation,
		Deadlines:             state.Game.Deadlines,
		ChatFlags:             state.Game.ChatFlags,
		AllocationMethod:      state.Game.AllocationMethod,
		NonCommitConsequences: state.Game.NonCommitConsequences,
		NMRConsequences:       state.Game.NMRConsequences,
		Ranking:               state.Game.Ranking,
	}

	if _, found := common.VariantMap[game.Variant]; !found {
		return fmt.Errorf("Unknown variant for %+v", game)
	}

	if _, found := common.AllocationMethodMap[game.AllocationMethod]; !found {
		return fmt.Errorf("Unknown allocation method for %+v", game)
	}

	member := &Member{
		UserId:           kol.Id(c.Principal()),
		PreferredNations: state.Members[0].PreferredNations,
	}
	return c.Transact(func(c common.WSContext) error {
		if err := c.DB().Set(game); err != nil {
			return err
		}
		member.GameId = game.Id
		return c.DB().Set(member)
	})
}
Пример #4
0
func SubscribeMine(c common.WSContext) error {
	if c.Principal() == "" {
		return websocket.JSON.Send(c.Conn(), gosubs.Message{
			Type: gosubs.FetchType,
			Object: &gosubs.Object{
				URI: c.Match()[0],
			},
		})
	}
	s := c.Pack().New(c.Match()[0])
	s.Query = s.DB().Query().Where(kol.Equals{"UserId", kol.Id(c.Principal())})
	s.Call = func(i interface{}, op string) (err error) {
		members := i.([]*Member)
		var ep time.Duration
		ep, err = epoch.Get(c.DB())
		if err != nil {
			return
		}
		states := GameStates{}
		for _, member := range members {
			if op == gosubs.DeleteType {
				states = append(states, GameState{
					Game:    &Game{Id: member.GameId},
					Members: []MemberState{MemberState{Member: member}},
				})
			} else {
				game := &Game{Id: member.GameId}
				if err = s.DB().Get(game); err != nil {
					return
				}
				var gameMembers Members
				if gameMembers, err = game.Members(c.DB()); err != nil {
					return
				}
				var state GameState
				if state, err = game.ToState(c.DB(), gameMembers, member); err != nil {
					return
				}
				states = append(states, state)
			}
		}
		if op == gosubs.FetchType || len(states) > 0 {
			states = states.SortAndLimit(func(a, b GameState) bool {
				urgencyA := time.Hour * 24 * 365
				urgencyB := time.Hour * 24 * 365
				switch a.State {
				case common.GameStateStarted:
					_, phase, err := a.Game.Phase(c.DB(), 0)
					if err == nil {
						urgencyA = phase.Deadline - ep
					}
				case common.GameStateCreated:
					urgencyA -= 1
				}
				switch b.State {
				case common.GameStateStarted:
					_, phase, err := b.Game.Phase(c.DB(), 0)
					if err == nil {
						urgencyB = phase.Deadline - ep
					}
				case common.GameStateCreated:
					urgencyB -= 1
				}
				if urgencyA != urgencyB {
					return urgencyA < urgencyB
				}
				return a.CreatedAt.Before(b.CreatedAt)
			}, 1024*16)
			return s.Send(states, op)
		}
		return nil
	}
	return s.Subscribe(&Member{})
}
Пример #5
0
func subscribeOthers(c common.WSContext, filter kol.QFilter, preLimiter func(source Games) (result Games), postLimiter func(source GameStates) (result GameStates)) error {
	if c.Principal() == "" {
		return websocket.JSON.Send(c.Conn(), gosubs.Message{
			Type: gosubs.FetchType,
			Object: &gosubs.Object{
				URI: c.Match()[0],
			},
		})
	}
	s := c.Pack().New(c.Match()[0])
	s.Query = s.DB().Query().Where(filter)
	s.Call = func(i interface{}, op string) error {
		games := i.([]*Game)
		if preLimiter != nil {
			games = ([]*Game)(preLimiter(Games(games)))
		}
		states := GameStates{}
		isMember := false
		me := &user.User{Id: kol.Id(c.Principal())}
		if err := c.DB().Get(me); err != nil {
			return err
		}
		for _, game := range games {
			if !game.Disallows(me) {
				members, err := game.Members(c.DB())
				if err != nil {
					return err
				}
				if disallows, err := members.Disallows(c.DB(), me); err != nil {
					return err
				} else if !disallows {
					isMember = members.Contains(c.Principal())
					if !isMember {
						state, err := game.ToState(c.DB(), members, nil)
						if err != nil {
							return err
						}
						states = append(states, state)
					}
				}
			}
		}
		if op == gosubs.FetchType || len(states) > 0 {
			if postLimiter != nil {
				states = postLimiter(states)
			}
			return s.Send(states, op)
		}
		return nil
	}
	return s.Subscribe(&Game{})
}
Пример #6
0
func SubscribeMessages(c common.WSContext) (err error) {
	base64DecodedId, err := base64.URLEncoding.DecodeString(c.Match()[1])
	if err != nil {
		return err
	}
	game := &Game{Id: base64DecodedId}
	if err = c.DB().Get(game); err != nil {
		return
	}
	member, err := game.Member(c.DB(), c.Principal())
	if err != nil && err != kol.NotFound {
		return
	}
	memberId := ""
	if member != nil {
		memberId = member.Id.String()
	}
	s := c.Pack().New(c.Match()[0])
	s.Query = s.DB().Query().Where(kol.Equals{"GameId", base64DecodedId})
	s.Call = func(i interface{}, op string) (err error) {
		messages := i.([]*Message)
		result := Messages{}
		for _, message := range messages {
			if message.Public {
				game := &Game{Id: message.GameId}
				if err = c.DB().Get(game); err != nil {
					return
				}
				var members Members
				if members, err = game.Members(c.DB()); err != nil {
					return
				}
				message.RecipientIds = map[string]bool{}
				for _, memb := range members {
					message.RecipientIds[memb.Id.String()] = true
				}
			}
			if message.Public || message.RecipientIds[memberId] {
				result = append(result, *message)
			}
		}
		if op == gosubs.FetchType || len(result) > 0 {
			sort.Sort(result)
			return s.Send(result, op)
		}
		return
	}
	return s.Subscribe(&Message{})
}
Пример #7
0
func SubscribeGamePhase(c common.WSContext) error {
	base64DecodedId, err := base64.URLEncoding.DecodeString(c.Match()[1])
	if err != nil {
		return err
	}
	game := &Game{Id: base64DecodedId}
	if err = c.DB().Get(game); err != nil {
		return err
	}
	phaseOrdinal, err := strconv.Atoi(c.Match()[2])
	if err != nil {
		return err
	}
	members, err := game.Members(c.DB())
	if err != nil {
		return err
	}
	member := members.Get(c.Principal())
	isMember := member != nil
	if !game.Private || isMember {
		state, err := game.ToStateWithPhaseOrdinal(c.DB(), members, member, phaseOrdinal)
		if err != nil {
			return err
		}
		return websocket.JSON.Send(c.Conn(), gosubs.Message{
			Type: gosubs.FetchType,
			Object: &gosubs.Object{
				URI:  c.Match()[0],
				Data: state,
			},
		})
	}
	return nil
}
Пример #8
0
func SubscribeGame(c common.WSContext) error {
	base64DecodedId, err := base64.URLEncoding.DecodeString(c.Match()[1])
	if err != nil {
		return err
	}
	s := c.Pack().New(c.Match()[0])
	s.Call = func(i interface{}, op string) error {
		game := i.(*Game)
		members, err := game.Members(c.DB())
		if err != nil {
			return err
		}
		member := members.Get(c.Principal())
		isMember := member != nil
		if !game.Private || isMember {
			state, err := game.ToState(c.DB(), members, member)
			if err != nil {
				return err
			}
			return s.Send(state, op)
		} else if op == gosubs.FetchType {
			return s.Send(GameState{}, op)
		}
		return nil
	}
	return s.Subscribe(&Game{Id: base64DecodedId})
}
Пример #9
0
func AddMember(c common.WSContext) error {
	var state GameState
	c.Data().Overwrite(&state)
	return c.Transact(func(c common.WSContext) error {
		game := Game{Id: state.Game.Id}
		if err := c.DB().Get(&game); err != nil {
			return fmt.Errorf("Game not found")
		}
		if game.State != common.GameStateCreated {
			return fmt.Errorf("%+v already started")
		}
		variant, found := common.VariantMap[game.Variant]
		if !found {
			return fmt.Errorf("Unknown variant %v", game.Variant)
		}
		if alreadyMember, err := game.Member(c.DB(), c.Principal()); err != nil {
			return err
		} else if alreadyMember != nil {
			return fmt.Errorf("%+v is already member of %v", alreadyMember, game.Id)
		}
		me := &user.User{Id: kol.Id(c.Principal())}
		if err := c.DB().Get(me); err != nil {
			return err
		}
		if game.Disallows(me) {
			return fmt.Errorf("Is not allowed to join this game due to game settings")
		}
		already, err := game.Members(c.DB())
		if err != nil {
			return err
		}
		if disallows, err := already.Disallows(c.DB(), me); err != nil {
			return err
		} else if disallows {
			return fmt.Errorf("Is not allowed to join this game due to blacklistings")
		}
		if len(already) < len(variant.Nations) {
			member := Member{
				GameId:           state.Game.Id,
				UserId:           kol.Id(c.Principal()),
				PreferredNations: state.Members[0].PreferredNations,
			}
			if err := c.DB().Set(&member); err != nil {
				return err
			}
			if len(already) == len(variant.Nations)-1 {
				if err := game.start(c.Diet()); err != nil {
					return err
				}
				c.Infof("Started %v", game.Id)
			}
		}
		return nil
	})
}
Пример #10
0
func DeleteMember(c common.WSContext) error {
	return c.Transact(func(c common.WSContext) error {
		decodedId, err := kol.DecodeId(c.Match()[1])
		if err != nil {
			return err
		}
		game := &Game{Id: decodedId}
		if err := c.DB().Get(game); err != nil {
			return fmt.Errorf("Game not found: %v", err)
		}
		if game.State != common.GameStateCreated {
			return fmt.Errorf("%+v already started", game)
		}
		member := Member{}
		if _, err := c.DB().Query().Where(kol.And{kol.Equals{"GameId", decodedId}, kol.Equals{"UserId", kol.Id(c.Principal())}}).First(&member); err != nil {
			return err
		}
		if err := c.DB().Del(&member); err != nil {
			return err
		}
		left, err := game.Members(c.DB())
		if err != nil {
			return err
		}
		if len(left) == 0 {
			if err := c.DB().Del(game); err != nil {
				return err
			}
		}
		return nil
	})
}
Пример #11
0
func SubscribeMessages(c common.WSContext) (err error) {
	base64DecodedId, err := base64.URLEncoding.DecodeString(c.Match()[1])
	if err != nil {
		return err
	}
	game := &Game{Id: base64DecodedId}
	if err = c.DB().Get(game); err != nil {
		return
	}
	variant, found := common.VariantMap[game.Variant]
	if !found {
		err = fmt.Errorf("Unknown variant for %+v", game)
		return
	}
	member, err := game.Member(c.DB(), c.Principal())
	if err != nil && err != kol.NotFound {
		return
	}
	memberId := ""
	if member != nil {
		memberId = member.Id.String()
	}
	s := c.Pack().New(c.Match()[0])
	s.Query = s.DB().Query().Where(kol.Equals{"GameId", base64DecodedId})
	s.Call = func(i interface{}, op string) (err error) {
		messages := i.([]*Message)
		result := Messages{}
		for _, message := range messages {
			if len(message.RecipientIds) == len(variant.Nations) || message.RecipientIds[memberId] {
				result = append(result, *message)
			}
		}
		if op == gosubs.FetchType || len(result) > 0 {
			sort.Sort(result)
			return s.Send(result, op)
		}
		return
	}
	return s.Subscribe(&Message{})
}
Пример #12
0
func setPhaseCommitted(c common.WSContext, commit bool) (err error) {
	phaseId, err := base64.URLEncoding.DecodeString(c.Data().GetString("PhaseId"))
	if err != nil {
		return
	}
	return c.Transact(func(c common.WSContext) (err error) {
		phase := &Phase{Id: phaseId}
		if err = c.DB().Get(phase); err != nil {
			return
		}
		game, err := phase.Game(c.DB())
		if err != nil {
			return
		}
		members, err := game.Members(c.DB())
		if err != nil {
			return
		}
		member := members.Get(c.Principal())
		if member == nil {
			err = fmt.Errorf("Not member of game")
			return
		}
		if member.NoOrders {
			c.Infof("%+v has no orders to give", member)
			err = fmt.Errorf("No orders to give")
			return
		}
		member.Committed = commit
		member.NoWait = false
		if err = c.DB().Set(member); err != nil {
			return
		}
		if !phase.Resolved {
			count := 0
			for _, m := range members {
				if m.Committed || m.NoWait {
					count++
				}
			}
			if count == len(members) {
				if err = game.resolve(c.Diet(), phase); err != nil {
					return
				}
				c.Infof("Resolved %v", game.Id)
				return
			}
		}
		err = c.DB().Set(phase)
		return
	})
}
Пример #13
0
func SeeMessage(c common.WSContext) (result interface{}, err error) {
	messageId, err := base64.URLEncoding.DecodeString(c.Data().GetString("MessageId"))
	if err != nil {
		err = fmt.Errorf("Error trying to decode %#v: %v", c.Data().GetString("MessageId"), err)
		return
	}
	err = c.Transact(func(c common.WSContext) (err error) {
		message := &Message{Id: messageId}
		if err = c.DB().Get(message); err != nil {
			return
		}
		game := &Game{Id: message.GameId}
		if err = c.DB().Get(game); err != nil {
			return
		}
		var member *Member
		if member, err = game.Member(c.DB(), c.Principal()); err != nil {
			return
		}
		if message.SeenBy == nil {
			message.SeenBy = map[string]bool{}
		}
		if !message.SeenBy[member.Id.String()] {
			message.SeenBy[member.Id.String()] = true
			if err = c.DB().Set(message); err != nil {
				return
			}
		}
		return
	})
	return
}