// IsDir behaves like os.Stat plus IsDir, // but uses the build context's file system interface, if any. func IsDir(ctxt *build.Context, path string) bool { if ctxt.IsDir != nil { return ctxt.IsDir(path) } fi, err := os.Stat(path) return err == nil && fi.IsDir() }
// Setup configures a *build.Context to use the given VFS // as its filesystem. func Setup(ctx *build.Context, fs vfs.VFS) { ctx.JoinPath = path.Join ctx.SplitPathList = filepath.SplitList ctx.IsAbsPath = func(p string) bool { return p != "" && p[0] == '/' } ctx.IsDir = func(p string) bool { stat, err := fs.Stat(p) return err == nil && stat.IsDir() } ctx.HasSubdir = func(root, dir string) (string, bool) { root = path.Clean(root) if !strings.HasSuffix(root, separator) { root += separator } dir = path.Clean(dir) if !strings.HasPrefix(dir, root) { return "", false } return dir[len(root):], true } ctx.ReadDir = fs.ReadDir ctx.OpenFile = func(p string) (io.ReadCloser, error) { return fs.Open(p) } }
func (w *Walker) setMemoryContext(ctxt *build.Context) { ctxt.JoinPath = path.Join ctxt.IsAbsPath = path.IsAbs ctxt.IsDir = func(path string) bool { panic("unexpected") } ctxt.HasSubdir = func(root, dir string) (rel string, ok bool) { panic("unexpected") } ctxt.ReadDir = func(dir string) (fi []os.FileInfo, err error) { return w.readDir(dir) } ctxt.OpenFile = func(path string) (r io.ReadCloser, err error) { return w.openFile(path) } }
// Import returns details about the package in the directory. func (dir *Directory) Import(ctx *build.Context, mode build.ImportMode) (*build.Package, error) { safeCopy := *ctx ctx = &safeCopy ctx.JoinPath = path.Join ctx.IsAbsPath = path.IsAbs ctx.SplitPathList = func(list string) []string { return strings.Split(list, ":") } ctx.IsDir = func(path string) bool { return false } ctx.HasSubdir = func(root, dir string) (rel string, ok bool) { return "", false } ctx.ReadDir = dir.readDir ctx.OpenFile = dir.openFile return ctx.ImportDir(".", mode) }