// pushproc merge proto and push msgs in batch. func (r *Room) pushproc(timer *itime.Timer, batch int, sigTime time.Duration) { var ( n int last time.Time p *proto.Proto td *itime.TimerData buf = bytes.NewWriterSize(int(proto.MaxBodySize)) ) log.Debug("start room: %d goroutine", r.id) td = timer.Add(sigTime, func() { select { case r.proto <- roomReadyProto: default: } }) for { if p = <-r.proto; p == nil { break // exit } else if p != roomReadyProto { // merge buffer ignore error, always nil p.WriteTo(buf) if n++; n == 1 { last = time.Now() timer.Set(td, sigTime) continue } else if n < batch { if sigTime > time.Now().Sub(last) { continue } } } else { if n == 0 { continue } } broadcastRoomBytes(r.id, buf.Buffer()) n = 0 // TODO use reset buffer // after push to room channel, renew a buffer, let old buffer gc buf = bytes.NewWriterSize(buf.Size()) } timer.Del(td) log.Debug("room: %d goroutine exit", r.id) }
// TODO linger close? func (server *Server) serveTCP(conn *net.TCPConn, rp, wp *bytes.Pool, tr *itime.Timer) { var ( err error key string hb time.Duration // heartbeat p *proto.Proto b *Bucket trd *itime.TimerData rb = rp.Get() wb = wp.Get() ch = NewChannel(server.Options.CliProto, server.Options.SvrProto, define.NoRoom) rr = &ch.Reader wr = &ch.Writer ) ch.Reader.ResetBuffer(conn, rb.Bytes()) ch.Writer.ResetBuffer(conn, wb.Bytes()) // handshake trd = tr.Add(server.Options.HandshakeTimeout, func() { conn.Close() }) // must not setadv, only used in auth if p, err = ch.CliProto.Set(); err == nil { if key, ch.RoomId, hb, err = server.authTCP(rr, wr, p); err == nil { b = server.Bucket(key) err = b.Put(key, ch, tr) } } if err != nil { conn.Close() rp.Put(rb) wp.Put(wb) tr.Del(trd) log.Error("key: %s handshake failed error(%v)", key, err) return } trd.Key = key tr.Set(trd, hb) // hanshake ok start dispatch goroutine go server.dispatchTCP(key, conn, wr, wp, wb, ch) for { if p, err = ch.CliProto.Set(); err != nil { break } if err = p.ReadTCP(rr); err != nil { break } //p.Time = *globalNowTime if p.Operation == define.OP_HEARTBEAT { tr.Set(trd, hb) p.Body = nil p.Operation = define.OP_HEARTBEAT_REPLY if Debug { log.Debug("key: %s receive heartbeat", key) } } else { if err = server.operator.Operate(p); err != nil { break } } ch.CliProto.SetAdv() ch.Signal() } if err != nil && err != io.EOF { log.Error("key: %s server tcp failed error(%v)", key, err) } b.Del(key) tr.Del(trd) rp.Put(rb) conn.Close() ch.Close() if err = server.operator.Disconnect(key, ch.RoomId); err != nil { log.Error("key: %s operator do disconnect error(%v)", key, err) } if Debug { log.Debug("key: %s server tcp goroutine exit", key) } return }