Пример #1
0
func (w *windowImpl) handleMouse(x, y int16, b xproto.Button, state uint16, dir mouse.Direction) {
	// TODO: should a mouse.Event have a separate MouseModifiers field, for
	// which buttons are pressed during a mouse move?
	w.Send(mouse.Event{
		X:         float32(x),
		Y:         float32(y),
		Button:    mouse.Button(b),
		Modifiers: x11key.KeyModifiers(state),
		Direction: dir,
	})
}
Пример #2
0
//export onMouse
func onMouse(id uintptr, x, y int32, state uint16, button, dir uint8) {
	theScreen.mu.Lock()
	w := theScreen.windows[id]
	theScreen.mu.Unlock()

	if w == nil {
		return
	}

	// TODO: should a mouse.Event have a separate MouseModifiers field, for
	// which buttons are pressed during a mouse move?
	btn := mouse.Button(button)
	switch btn {
	case 4:
		btn = mouse.ButtonWheelUp
	case 5:
		btn = mouse.ButtonWheelDown
	case 6:
		btn = mouse.ButtonWheelLeft
	case 7:
		btn = mouse.ButtonWheelRight
	}
	if btn.IsWheel() {
		if dir != uint8(mouse.DirPress) {
			return
		}
		dir = uint8(mouse.DirStep)
	}
	w.Send(mouse.Event{
		X:         float32(x),
		Y:         float32(y),
		Button:    btn,
		Modifiers: x11key.KeyModifiers(state),
		Direction: mouse.Direction(dir),
	})
}
Пример #3
-1
//export onMouse
func onMouse(id uintptr, x, y, state, button, dir int32) {
	theScreen.mu.Lock()
	w := theScreen.windows[id]
	theScreen.mu.Unlock()

	if w == nil {
		return
	}

	// TODO: should a mouse.Event have a separate MouseModifiers field, for
	// which buttons are pressed during a mouse move?
	w.Send(mouse.Event{
		X:         float32(x),
		Y:         float32(y),
		Button:    mouse.Button(button),
		Modifiers: x11key.KeyModifiers(uint16(state)),
		Direction: mouse.Direction(dir),
	})
}