func onTakeTrick(value string, u *uistate.UIState) { trickCards := u.CurTable.GetTrick() recipient := u.CurTable.GetTrickRecipient() roundOver := u.CurTable.SendTrick(recipient) if roundOver { u.RoundScores, u.Winners = u.CurTable.EndRound() } // UI if u.CurView == uistate.Table { sound.PlaySound(1, u) var emptyTex sprite.SubTex u.Eng.SetSubTex(u.Buttons["takeTrick"].GetNode(), emptyTex) u.Buttons["takeTrick"].SetHidden(true) var trickDir direction.Direction switch recipient { case 0: trickDir = direction.Down case 1: trickDir = direction.Left case 2: trickDir = direction.Across case 3: trickDir = direction.Right } quit := make(chan bool) u.AnimChans = append(u.AnimChans, quit) reposition.AnimateTableCardTakeTrick(trickCards, trickDir, quit, u) reposition.SetTableDropColors(u) view.SetNumTricksTable(u) } else if u.CurView == uistate.Split { var emptyTex sprite.SubTex u.Eng.SetSubTex(u.Buttons["takeTrick"].GetNode(), emptyTex) u.Buttons["takeTrick"].SetHidden(true) if roundOver { view.LoadScoreView(u) } else { var trickDir direction.Direction switch recipient { case u.CurPlayerIndex: sound.PlaySound(0, u) trickDir = direction.Down case (u.CurPlayerIndex + 1) % u.NumPlayers: trickDir = direction.Left case (u.CurPlayerIndex + 2) % u.NumPlayers: trickDir = direction.Across case (u.CurPlayerIndex + 3) % u.NumPlayers: trickDir = direction.Right } quit := make(chan bool) u.AnimChans = append(u.AnimChans, quit) reposition.AnimateTableCardTakeTrick(trickCards, trickDir, quit, u) view.LoadSplitView(true, u) } } else if u.CurView == uistate.Play { if roundOver { view.LoadScoreView(u) } else { if recipient == u.CurPlayerIndex { sound.PlaySound(0, u) } view.LoadPlayView(true, u) } } // logic if len(u.Winners) > 0 { u.CurTable.NewGame() } }
func onPlay(value string, u *uistate.UIState) { // logic playerInt, curCards := parsePlayerAndCards(value, u) playedCard := curCards[0] u.CurTable.GetPlayers()[playerInt].RemoveFromHand(playedCard) u.CurTable.SetPlayedCard(playedCard, playerInt) u.CurTable.GetPlayers()[playerInt].SetDonePlaying(true) trickOver := u.CurTable.TrickOver() var recipient int if trickOver { recipient = u.CurTable.GetTrickRecipient() } // UI if u.CurView == uistate.Table { sound.PlaySound(0, u) quit := make(chan bool) u.AnimChans = append(u.AnimChans, quit) reposition.AnimateTableCardPlay(playedCard, playerInt, quit, u) reposition.SetTableDropColors(u) if trickOver { // display take trick button b := u.Buttons["takeTrick"] u.Eng.SetSubTex(b.GetNode(), b.GetImage()) b.SetHidden(false) } } else if u.CurView == uistate.Split { if playerInt != u.CurPlayerIndex { quit := make(chan bool) u.AnimChans = append(u.AnimChans, quit) reposition.AnimateSplitCardPlay(playedCard, playerInt, quit, u) } reposition.SetSplitDropColors(u) view.LoadSplitView(true, u) if trickOver { if recipient == u.CurPlayerIndex { // display take trick button b := u.Buttons["takeTrick"] u.Eng.SetSubTex(b.GetNode(), b.GetImage()) b.SetHidden(false) } } else if u.CardToPlay != nil && u.CurTable.WhoseTurn() == u.CurPlayerIndex { ch := make(chan bool) if err := PlayCard(ch, u.CurPlayerIndex, u); err != "" { view.ChangePlayMessage(err, u) RemoveCardFromTarget(u.CardToPlay, u) // add card back to hand reposition.ResetCardPosition(u.CardToPlay, u.Eng) } u.CardToPlay = nil u.BackgroundImgs[0].GetNode().Arranger = nil var emptyTex sprite.SubTex u.Eng.SetSubTex(u.BackgroundImgs[0].GetNode(), emptyTex) u.BackgroundImgs[0].SetHidden(true) } } else if u.CurView == uistate.Play && u.CurPlayerIndex != playerInt { view.LoadPlayView(true, u) if u.CardToPlay != nil && u.CurTable.WhoseTurn() == u.CurPlayerIndex { ch := make(chan bool) if err := PlayCard(ch, u.CurPlayerIndex, u); err != "" { view.ChangePlayMessage(err, u) RemoveCardFromTarget(u.CardToPlay, u) // add card back to hand reposition.ResetCardPosition(u.CardToPlay, u.Eng) reposition.RealignSuit(u.CardToPlay.GetSuit(), u.CardToPlay.GetInitial().Y, u) } u.CardToPlay = nil quit := make(chan bool) u.AnimChans = append(u.AnimChans, quit) go func() { onDone := func() { if u.CurView == uistate.Play { view.LoadPlayView(true, u) } } reposition.SwitchOnChan(ch, quit, onDone, u) }() } } }