func BuildPioneerRoom(p *mud.Player, direction string) { var roomConn *mud.SimpleRoomConnection newRoom := mud.NewRoom(p.Universe, 0, "A default room text.") switch direction { case "east": roomConn = mud.ConnectEastWest(p.Room(), newRoom) case "west": roomConn = mud.ConnectEastWest(newRoom, p.Room()) case "north": roomConn = mud.ConnectNorthSouth(p.Room(), newRoom) case "south": roomConn = mud.ConnectNorthSouth(newRoom, p.Room()) default: p.WriteString("Pioneering only east/west/north/south supported.\n") return } p.Universe.Add(roomConn) }
func InitUniverse(universe *mud.Universe) *mud.Room { townSquare := mud.NewRoom(universe, 0, `Parallax Town Square. The social and geographic center of the town of Parallax. To the north is General Seed. The road headed east is Old Town Ave. The road headed south is Artery Rd.`) universe.Add(townSquare) oldAve1 := mud.NewRoom(universe, 0, `Old Ave. Old Ave. runs east and west. To the west is town square. There is a shabby tenement house to the south.`) universe.Add(oldAve1) mud.ConnectEastWest(townSquare, oldAve1) oldAve2 := mud.NewRoom(universe, 0, `Old Ave. Old Ave. runs east and west. To the north is a grocer. To the south is a church.`) universe.Add(oldAve2) mud.ConnectEastWest(oldAve1, oldAve2) oldAve3 := mud.NewRoom(universe, 0, ` Old Ave./Gold St. Intersection Old Ave. runs west. To the northeast is Gilroy Estate. To the north is Gold Street.`) universe.Add(oldAve3) mud.ConnectEastWest(oldAve2, oldAve3) gilroyEstate := mud.NewRoom(universe, 0, ` Gilroy Estate You are at the entrance to Gilroy Estate. It is a mansion with sprawling grounds. The garden runs north and east. The foyer is northeast. `) universe.Add(gilroyEstate) mud.ConnectNEtoSW(oldAve3, gilroyEstate) goldSt1 := mud.NewRoom(universe, 0, ` Gold St. Gold Street runs south. There is a Patrician Foods to the northeast.`) universe.Add(goldSt1) mud.ConnectNorthSouth(goldSt1, oldAve3) puritan := NewPuritan(universe) theBall := NewBall(universe, "&red;red&;") theClock := NewClock(universe) ff := NewFlipFlop(universe) universe.Add(theClock) room := mud.NewRoom(universe, 0, "You are in a bedroom.") room.AddChild(theBall) room.AddChild(theClock) room.AddChild(puritan) room.AddChild(ff) puritan.SetRoom(room) room2 := mud.NewRoom(universe, 0, "You are in a bathroom.") tree := MakeFruitTree(universe, "peach") room2.AddChild(tree) tree.room = room2 mud.ConnectEastWest(room, room2) return townSquare }