Пример #1
0
package overpower

import (
	"errors"
	"mule/mybad"
	"mule/mylog"
)

var (
	Check        = mybad.BuildCheck("package", "overpower")
	ErrIgnorable = errors.New("something bad happened but we carried on")
	ErrBadArgs   = errors.New("config data for something was bad")
	WarnLogger   = mylog.StockErrorLogger()
	Ping         = WarnLogger.Ping
)
Пример #2
0
package users

import (
	"mule/mybad"
)

var Check = mybad.BuildCheck("package", "users")
Пример #3
0
package db

import (
	"database/sql"
	"fmt"
	_ "github.com/lib/pq"
	"mule/mybad"
)

var (
	Check     = mybad.BuildCheck("package", "mydb/db")
	ErrNoRows = sql.ErrNoRows
)

// SQLer allows functions to use either db or tx
type DBer interface {
	Exec(string, ...interface{}) (sql.Result, error)
	QueryRow(string, ...interface{}) *sql.Row
	Query(string, ...interface{}) (*sql.Rows, error)
	Prepare(string) (*sql.Stmt, error)
}

// Maybe this shouldn't be here to keep this package SQL-flavor agnostic.
// Who knows?  Useful for me, for now.
func LoadDB(user, pass, dbName string) (db *sql.DB, err error) {
	db, err = sql.Open("postgres", fmt.Sprintf("user=%s password=%s dbname=%s sslmode=disable", user, pass, dbName))
	if my, bad := Check(err, "loaddb failure", "username", user, "dbname", dbName); bad {
		return nil, my
	}
	err = db.Ping()
	if my, bad := Check(err, "loaddb ping failure", "username", user, "dbname", dbName); bad {
Пример #4
0
package group

import (
	"mule/mybad"
	sq "mule/mydb/sql"
)

var (
	Check = mybad.BuildCheck("package", "mydb/group")
)

// SQLStruct is just something for templating generics
type SQLStruct struct {
	INSERT bool
	DELETE bool
	UPDATE bool
}

func WherePK(pkCols []string) sq.Condition {
	wheres := make([]sq.P, len(pkCols))
	for i, col := range pkCols {
		wheres[i] = sq.P{col, nil}
	}
	return sq.AllEQ(
		wheres...,
	)
}

type GroupMaker interface {
	SQLGroup() SQLGrouper
}
Пример #5
0
package models

import (
	"mule/mybad"
	"mule/mydb/db"
	sq "mule/mydb/sql"
)

var (
	Check = mybad.BuildCheck("package", "models")
)

type Manager struct {
	D                   db.DBer
	BattleRecordSession *BattleRecordSession
	FactionSession      *FactionSession
	GameSession         *GameSession
	LaunchRecordSession *LaunchRecordSession
	MapViewSession      *MapViewSession
	LaunchOrderSession  *LaunchOrderSession
	PlanetSession       *PlanetSession
	PlanetViewSession   *PlanetViewSession
	PowerOrderSession   *PowerOrderSession
	ShipSession         *ShipSession
	ShipViewSession     *ShipViewSession
	TruceSession        *TruceSession
}

func NewManager(d db.DBer) *Manager {
	return &Manager{D: d}
}