func (f *Imp) Write() { // if f.Empty() { return } scr.Colour(f.colour) switch f.sort { case Pointset: scr.Pointset(f.x, f.y) case Segments: scr.Segments(f.x, f.y) case Polygon: scr.Polygon(f.x, f.y) if f.filled { // scr.PolygonFull (f.x, f.y) // not yet implemented } case Curve: scr.Curve(f.x, f.y) if f.filled { n := len(f.x) - 1 scr.CircleFull(f.x[n], f.y[n], 4) // ? } case InfLine: scr.InfLine(f.x[0], f.y[0], f.x[1], f.y[1]) case Rectangle: if f.filled { scr.RectangleFull(f.x[0], f.y[0], f.x[1], f.y[1]) } else { scr.Rectangle(f.x[0], f.y[0], f.x[1], f.y[1]) } case Circle: if f.filled { scr.CircleFull(f.x[0], f.y[0], uint(f.x[1])) } else { scr.Circle(f.x[0], f.y[0], uint(f.x[1])) } case Ellipse: if f.filled { scr.EllipseFull(f.x[0], f.y[0], uint(f.x[1]), uint(f.y[1])) } else { scr.Ellipse(f.x[0], f.y[0], uint(f.x[1]), uint(f.y[1])) } case Text: bx.Wd(str.ProperLen(f.tx)) bx.ColourF(f.colour) bx.WriteGr(f.tx, f.x[0], f.y[0]) case Image: // if bewegt { // scr.RectangleFullInv (...) // } else { // copy from Imageptr in Framebuffer // } img.Get(f.tx, uint(f.x[0]), uint(f.y[0])) } }
func (B *Imp) Write() { // scr.Colour(B.cF) var d uint if B.horizontal { scr.Rectangle(int(B.x0), int(B.y0), int(B.x0+B.width), int(B.y0+B.height-1)) d = ((B.width - 1) * B.value) / B.max scr.RectangleFull(int(B.x0), int(B.y0+1), int(B.x0+d), int(B.y0+B.height-2)) scr.Colour(B.cB) if d < B.width-1 { scr.RectangleFull(int(B.x0+d+1), int(B.y0+1), int(B.x0+B.width-1), int(B.y0+B.height-2)) } } else { scr.Rectangle(int(B.x0), int(B.y0), int(B.x0+B.width-1), int(B.y0+B.height)) d = ((B.height - 1) * B.value) / B.max scr.RectangleFull(int(B.x0+1), int(B.y0+B.height-d), int(B.x0+B.width-2), int(B.y0+B.height)) scr.Colour(B.cB) if d < B.height-1 { scr.RectangleFull(int(B.x0+1), int(B.y0+B.height-1-d), int(B.x0+B.width-2), int(B.y0+1)) } } }
func write(FZ, B, x, y uint) { // f := col.ActualF for i := uint(0); i < FZ; i++ { switch FZ { case 16: scr.Colour(pattern16[i]) default: scr.Colour(pattern[i]) } scr.RectangleFull(int(x+i*B), int(y), int(x+i*B+B-1), int(y+H-1)) } col.ActualF = f }
func paint(f figure, fo format, x0, y0, x, y int) { // var a, b uint if x >= x0 { a = uint(x - x0) } else { a = uint(x0 - x) } if y >= y0 { b = uint(y - y0) } else { b = uint(y0 - y) } switch f { case line: switch fo { case border: scr.Line(x0, y0, x, y) case inv: scr.LineInv(x0, y0, x, y) case full: // scr.StrichAusgeben (x0, y0, x, y, Staerke) } case rectangle: switch fo { case border: scr.Rectangle(x0, y0, x, y) case inv: scr.RectangleInv(x0, y0, x, y) case full: scr.RectangleFull(x0, y0, x, y) } case circle: if b > a { a = b } switch fo { case border: scr.Circle(x0, y0, a) case inv: scr.CircleInv(x0, y0, a) case full: scr.CircleFull(x0, y0, a) } case ellipse: switch fo { case border: /* scr.Ellipse ((x0 + x) / 2, (y0 + y) / 2, a, b) case invers: scr.EllipseInv ((x0 + x) / 2, (y + y0) / 2, a, b) case full: scr.EllipseFull ((x0 + x) / 2, (y0 + y) / 2, a, b) */ scr.Ellipse(x0, y0, a, b) case inv: scr.EllipseInv(x0, y0, a, b) case full: scr.EllipseFull(x0, y0, a, b) } } // scr.Colour (paintColour), (* Wörkeraund: Bildschirm....Invertieren f *) }
func (f *Imp) edit1() { // x0 := make([]int, 2) x0[0] = f.x[0] f.x = x0 y0 := make([]int, 2) y0[0] = f.y[0] f.y = y0 switch f.sort { case InfLine: if f.x[0] == 0 { f.x[1] = 1 } else { f.x[1] = f.x[0] - 1 } f.y[1] = f.y[0] case Rectangle: f.x[1] = f.x[0] f.y[1] = f.y[0] case Circle, Ellipse: f.x[1] = 0 f.y[1] = 0 default: return } // scr.PointInv (f.x[0], f.y[0]) f.invert1() loop: for { K, T := kbd.Command() switch K { case kbd.Pull, kbd.Hither: f.invert1() f.x[1], f.y[1] = scr.MousePosGr() switch f.sort { case InfLine: if f.x[1] == f.x[0] && f.y[1] == f.y[0] { if f.x[0] == 0 { f.x[1] = 1 } else { f.x[1] = f.x[0] - 1 } } case Rectangle: case Circle, Ellipse: if f.x[1] > f.x[0] { f.x[1] -= f.x[0] } else { f.x[1] = f.x[0] - f.x[1] } if f.y[1] > f.y[0] { f.y[1] -= f.y[0] } else { f.y[1] = f.y[0] - f.y[1] } if f.sort == Circle { if f.x[1] > f.y[1] { f.y[1] = f.x[1] } else { f.x[1] = f.y[1] } } default: // stop (Modul, 1) } f.invert1() if K == kbd.Hither { f.filled = T > 0 break loop } } } switch f.sort { case InfLine: scr.InfLine(f.x[0], f.y[0], f.x[1], f.y[1]) case Rectangle: if f.filled { scr.RectangleFull(f.x[0], f.y[0], f.x[1], f.y[1]) } else { scr.Rectangle(f.x[0], f.y[0], f.x[1], f.y[1]) } case Circle, Ellipse: if f.filled { scr.EllipseFull(f.x[0], f.y[0], uint(f.x[1]), uint(f.y[1])) } else { scr.Ellipse(f.x[0], f.y[0], uint(f.x[1]), uint(f.y[1])) } } }
func ausgeben1(a arten, r Richtung, y uint, x uint, f, b col.Colour) { // y0 := (zellengroesse / int(scr.NY1())) * int(y+1) x0 := (zellengroesse / int(scr.NX1())) * int(x) x0 *= int(scr.NX1()) y0 = int(scr.NY1()) * (y0) // * (y0 - 1) if a == nichts { // schneller: scr.Colour(farbeH) scr.RectangleFull(x0+1, y0+1, x0+zellengroesse-2, y0+zellengroesse-1) scr.Colour(randfarbe) scr.Rectangle(x0, y0, x0+zellengroesse-1, y0+zellengroesse-1) } else { // Datenstrukturen zur Beschleunigung der Ausgabe unter X um das 171-fache // durch Reduktion der Aufrufe von X-Routinen von 2 * 32 * 32 = 2048 auf 2 * 6 = 12: const ( n = 6 // Farbzahl zz = zellengroesse * zellengroesse ) var ( nr int zelle [zellengroesse][zellengroesse]int ) for dy := 0; dy < zellengroesse; dy++ { for dx := 0; dx < zellengroesse; dx++ { nr = 0 // farbeH switch bild[a][dy][dx] { case 'o': nr = 1 // F case 'x': nr = 2 // randfarbe case '+': nr = 3 // farbeV case 'k': if Roboterwelt.kloetze(y, x) > 0 { nr = 4 // B } case 'm': if Roboterwelt.markiert(y, x) { nr = 4 // B } case ' ': if a == mauer { nr = 5 // mauerfarbe } else { nr = 0 // farbeH } default: return // stop } if a != einRoboter { r = Nord } switch r { case Nord: zelle[dx][dy] = nr case West: zelle[dy][dx] = nr case Sued: zelle[dx][zellengroesse-1-dy] = nr case Ost: zelle[zellengroesse-1-dy][dx] = nr } } } var ( anzahl [n]int xx, yy [n][zz]int ) for dy := 0; dy < zellengroesse; dy++ { for dx := 0; dx < zellengroesse; dx++ { nr = zelle[dx][dy] xx[nr][anzahl[nr]] = x0 + dx yy[nr][anzahl[nr]] = y0 + dy anzahl[nr]++ } } c := [n]col.Colour{farbeH, f, randfarbe, farbeV, b, mauerfarbe} for i := 0; i < n; i++ { scr.Colour(c[i]) scr.Pointset(xx[i][:], yy[i][:]) } } }