func (h *Service) Auth(req common.CommonRequest, reply *common.CommonReply) (err error) { reply.Type = req.Type reply.PlayerId = 10000 reply.Result = common.ResultSuccess reply.Content = common.ClientResponse{Type: reply.Type, Result: reply.Result} log.Debugf("Auth:req(%+v),reply(%+v)\n", req, *reply) return nil }
func (s *Skill) GetSkillTemplates(req common.CommonRequest, reply *common.CommonReply) (err error) { skills := make([]common.SkillAttrs, 0) reply.Type = req.Type reply.PlayerId = req.PlayerId reply.Result = common.ResultFailure querySkillTemps := "SELECT skill.id, skill.name, skill.rarity, skill.levellimit, skill.type, skill.nature, skill.height, skill.redir, skill.costmp, skill.icon, skill.desc, skill.descparam, skill.skillrange, skill.skillarea, skill.script, skill.skillparam, skill.growparam, skill.damagetime, skill.damagerate FROM plp_game.skill" rows, err := s.DBConn.Query(querySkillTemps) if err != nil { panic(err.Error()) } defer rows.Close() for rows.Next() { var descparam, skillrange, skillarea, skillparam string var osa common.SkillAttrs err = rows.Scan( &osa.Id, &osa.Name, &osa.Rarity, &osa.LevelLimit, &osa.Type, &osa.Nature, &osa.Height, &osa.Redir, &osa.CostMP, &osa.Icon, &osa.Desc, &descparam, &skillrange, &skillarea, &osa.Script, &skillparam, &osa.GrowParam, &osa.DamageTime, &osa.DamageRate) if err != nil { panic(err.Error()) } osa.DescParam = common.L1ParseInt(descparam) osa.SkillRange = common.L2ParseInt(skillrange) osa.SkillArea = common.L2ParseInt(skillarea) osa.SkillParam = common.L1ParseInt(skillparam) skills = append(skills, osa) } rows.Close() reply.Result = common.ResultSuccess reply.Content = skills return }