func choose(fork forkChoice, random *rand.Rand) { pivot := random.Float64() * fork.TotalMass() fork.Reset() for prob, _, ok := fork.Next(); ok; prob, _, ok = fork.Next() { pivot -= prob if pivot <= 0.0 { fork.Pick() return } } }
func (s *shadowMap) Init(corr_dist float64, Rgen2 *rand.Rand) { nval := int(Field / corr_dist / shadow_sampling) //fmt.Println(" shadowMap down Sampling ", shadow_sampling, " ", nval) s.xcos = make([]float64, nval) s.ycos = make([]float64, nval) s.xsin = make([]float64, nval) s.ysin = make([]float64, nval) for i := 0; i < nval; i++ { s.xcos[i] = Rgen2.NormFloat64() //s.xcos[i] *= s.xcos[i] s.ycos[i] = Rgen2.NormFloat64() s.xsin[i] = Rgen2.Float64() * 2 * math.Pi s.ysin[i] = Rgen2.Float64() * 2 * math.Pi if s.xcos[i] < mval { s.xcos[i] = 0 } if s.ycos[i] < mval { s.ycos[i] = 0 } s.power += s.xcos[i] * s.xcos[i] s.power += s.ycos[i] * s.ycos[i] } s.power = math.Sqrt(s.power) / shadow_deviance for i := 0; i < nval; i++ { s.xcos[i] /= s.power s.ycos[i] /= s.power } s.smap = make([][]float32, mapsize) for i := 0; i < mapsize; i++ { s.smap[i] = make([]float32, mapsize) x := (float64(i) - mapsize/2) / mapres for j := 0; j < mapsize; j++ { d := geom.Pos{x, (float64(j) - mapsize/2) / mapres} s.smap[i][j] = float32(s.evalShadowFadingDirect(d)) //lets not have -Inf here if s.smap[i][j] < 0.0000001 { s.smap[i][j] = 0.0000001 } } } }
// randFloat64 generates a random float taking the full range of a float64. func randFloat64(rand *rand.Rand) float64 { f := rand.Float64() if rand.Int()&1 == 1 { f = -f } return f }
// randFloat32 generates a random float taking the full range of a float32. func randFloat32(rand *rand.Rand) float32 { f := rand.Float64() * math.MaxFloat32 if rand.Int()&1 == 1 { f = -f } return float32(f) }
func (p Player) performance(r *rand.Rand) float64 { dev := (r.Float64()*2.0 - 1.0) dev = math.Fabs(dev) * dev * p.dev return p.mean + dev }
// randVector generates a random vector whose components are each in the range // [-1, 1). The dimensionality of the vector is len(c). func randVector(c []float64, rnd *rand.Rand) { for i := range c { c[i] = 2*rnd.Float64() - 1 } }
func getCoord(rg *rand.Rand) float64 { return -1 + rg.Float64() }