func NewServer(app Apper, id int32) *Server { s := &Server{} core = s s.AppId = id s.WaitGroup = &util.WaitGroupWrapper{} s.exitChannel = make(chan struct{}) s.shutdown = make(chan struct{}) s.Eventer = NewEvent() s.clientList = NewClientList() s.apper = app s.Emitter = event.NewEventList() s.ObjectFactory = NewFactory() s.Kernel = NewKernel(s.ObjectFactory) s.channel = make(map[string]*Channel, 32) s.s2chelper = NewS2CHelper() s.c2shelper = &C2SHelper{} s.teleport = &TeleportHelper{} s.globalHelper = NewGlobalDataHelper() RegisterRemote("S2CHelper", s.s2chelper) RegisterRemote("Teleport", s.teleport) RegisterRemote("GlobalHelper", s.globalHelper) RegisterHandler("C2SHelper", s.c2shelper) return s }
func NewTowerAOI(w float32, h float32, tw float32, th float32, limit int) *TowerAOI { aoi := &TowerAOI{} aoi.width = w aoi.height = h aoi.towerWidth = tw aoi.towerHeight = th aoi.rangeLimit = limit aoi.Emitter = event.NewEventList() aoi.Init() return aoi }