Пример #1
0
func (self *RenderSelector) updateServiceStatus() {
	for _, render := range self.renders {
		if render.Status == Online {
			servicestatus.SetOK()
			return
		}
	}
	servicestatus.SetFAIL()
}
Пример #2
0
func main() {
	cfg := Config{
		Render: RenderConfig{
			Threads:       1,
			Addr:          ":8090",
			DebugAddr:     ":9090",
			HotCacheDelay: "0s",
		},
		CommonConfig: app.CommonConfig{
			MetaSize: 8,
			TileSize: 256,
		},
	}

	if cfg.Render.PerfLog != "" {
		perflog.SetupPerflog(cfg.Render.PerfLog)
	}

	app.App.Configure("Render", &cfg)

	τ0 := time.Now()

	cpI, err := plugins.DefaultPluginStore.Create(cfg.CachePlugin.Plugin, cfg.CachePlugin.PluginConfig)
	if err != nil {
		log.Fatal(err)
	}
	cp, ok := cpI.(gopnik.CachePluginInterface)
	if !ok {
		log.Fatal("Invalid cache plugin type")
	}

	removeDelay, err := time.ParseDuration(cfg.Render.HotCacheDelay)
	if err != nil {
		log.Fatalf("Invalid HotCacheDelay: %v", cfg.Render.HotCacheDelay)
	}
	ts, err := tileserver.NewTileServer(cfg.RenderPoolsConfig, cp, removeDelay)
	if err != nil {
		log.Fatalf("Failed to create tile server: %v", err)
	}

	δ := time.Since(τ0)
	log.Info("Done in %v seconds", δ.Seconds())

	// USR1, SIGHUP for style reload
	go sigHandler(syscall.SIGUSR1, ts.ReloadStyle, "ReloadStyle error")
	go sigHandler(syscall.SIGHUP, ts.ReloadStyle, "ReloadStyle error")

	servicestatus.SetOK() // Service is Ok if renders starts

	log.Info("Starting on %s...", cfg.Render.Addr)
	log.Fatal(tileserver.RunServer(cfg.Render.Addr, ts))
}