Пример #1
0
func (me *centerSprawlGen) LoadEntities(game interfaces.Game) {
	setEntity(game, entity.NewInertStatue(game), me.Id, 1, 6)
	setEntity(game, entity.NewInertStatue(game), me.Id, 1, 8)
	setEntity(game, entity.NewInertStatue(game), me.Id, 2, 10)
	setEntity(game, entity.NewInertStatue(game), me.Id, 2, 11)
	setEntity(game, entity.NewInertStatue(game), me.Id, 7, 10)
	setEntity(game, entity.NewInertStatue(game), me.Id, 13, 9)

	setEntity(game, entity.NewTeleportTrap(game, 11, 5), me.Id, 10, 10)
	setEntity(game, entity.NewTeleportTrap(game, 4, 10), me.Id, 9, 5)
	setEntity(game, entity.NewTeleportTrap(game, 2, 0), me.Id, 5, 0)

	setEntity(game, entity.NewBoulderTrap(game,
		util.NewDirection(interfaces.UTIL_DIRECTION_NORTH)), me.Id, 7, 3)

	setEntity(game, entity.NewShielder(game), me.Id, 8, 11)

	setEntity(game, entity.NewChest(game), me.Id, 9, 6)

	if me.Id != game.GetNumBoards()-1 {
		setEntity(game, entity.NewStairsUp(game), me.Id, 1, 7)
	}
}
Пример #2
0
func (g *Game) NextBoard() {
	if g.CurrentBoard+1 >= g.NumBoards {
		log.Fatalf("Call to move to next board despite being at last one")
	}

	g.CurrentBoard++
	g.Boards[g.CurrentBoard].WarpPlayersToStart()

	/* Place some traps */
	for i := 0; i < 3; i++ {
		x, y := g.GetRandomEmptySpace()
		g.placeEntityRandomly(entity.NewTeleportTrap(g, x, y), g.CurrentBoard)
	}

	for i := 0; i < 3; i++ {
		g.placeEntityRandomly(entity.NewCaltropTrap(g), g.CurrentBoard)
	}
}
Пример #3
0
func (me *shadowsOneGen) LoadEntities(game interfaces.Game) {
	/* statue army */
	setEntity(game, entity.NewInertStatue(game), me.Id, 5, 0)
	setEntity(game, entity.NewInertStatue(game), me.Id, 9, 0)
	setEntity(game, entity.NewInertStatue(game), me.Id, 5, 2)
	setEntity(game, entity.NewInertStatue(game), me.Id, 7, 2)
	setEntity(game, entity.NewInertStatue(game), me.Id, 9, 2)
	setEntity(game, entity.NewInertStatue(game), me.Id, 5, 4)
	setEntity(game, entity.NewInertStatue(game), me.Id, 7, 4)
	setEntity(game, entity.NewInertStatue(game), me.Id, 9, 4)
	setEntity(game, entity.NewInertStatue(game), me.Id, 5, 6)
	setEntity(game, entity.NewInertStatue(game), me.Id, 7, 6)
	setEntity(game, entity.NewInertStatue(game), me.Id, 9, 6)
	setEntity(game, entity.NewInertStatue(game), me.Id, 5, 8)
	setEntity(game, entity.NewInertStatue(game), me.Id, 7, 8)
	setEntity(game, entity.NewInertStatue(game), me.Id, 9, 8)

	/* random card chest / burning room */
	setEntity(game, entity.NewChest(game), me.Id, 12, 3)

	/* antivenom necklace chest with shades */
	setEntity(game, entity.NewChest(game), me.Id, 1, 6)
	setEntity(game, entity.NewShade(game), me.Id, 2, 6)
	setEntity(game, entity.NewShade(game), me.Id, 2, 7)

	/* extra monsters */
	setEntity(game, entity.NewShade(game), me.Id, 15, 3)

	/* troll chest with teleport traps */
	setEntity(game, entity.NewChest(game), me.Id, 14, 10)
	setEntity(game, entity.NewTeleportTrap(game, 1, 2), me.Id, 15, 11)
	setEntity(game, entity.NewTeleportTrap(game, 2, 2), me.Id, 14, 11)
	setEntity(game, entity.NewTeleportTrap(game, 3, 2), me.Id, 13, 10)
	setEntity(game, entity.NewTeleportTrap(game, 1, 1), me.Id, 13, 9)
	setEntity(game, entity.NewTeleportTrap(game, 2, 1), me.Id, 12, 10)
	setEntity(game, entity.NewTeleportTrap(game, 3, 1), me.Id, 11, 9)
	setEntity(game, entity.NewTeleportTrap(game, 3, 1), me.Id, 10, 11)

	if me.Id != game.GetNumBoards()-1 {
		setEntity(game, entity.NewStairsUp(game), me.Id, 7, 0)
	}
}