func (w *WebSocketTestSuite) SetupTest() { var err error w.message = make(map[string]interface{}) w.conn = db.Pool.Get() w.conn.Do("FLUSHDB") w.ws, err = w.Dial() if err != nil { log.Fatal(err) } cfg.Load() cfg.Twitter.SecureLogin = false InitLeaderboard(leaderboard.New()) }
func main() { cfg.Load() db.InitPool(cfg.Database.Host, cfg.Database.Port, 8) server.ExportConfig(cfg) server.InitLeaderboard(leaderboard.New()) server.SpawnDbMissions() s := server.NewServer( cfg.Server.Host, cfg.Server.Port, ) go final(s) s.Start() }
func initLeaderboard() *leaderboard.Leaderboard { l := leaderboard.New() l.Add(&leaderboard.Player{Username: "******", Planets: 10}) l.Add(&leaderboard.Player{Username: "******", Planets: 8}) return l }