func CreateLongWall(pg *playground.Playground) (Wall, error) { if pg == nil { return nil, playground.ErrNilPlayground } var ( pgW, pgH = pg.GetSize() err error dots playground.DotList ) switch playground.RandomDirection() { case playground.DIR_NORTH, playground.DIR_SOUTH: dots, err = pg.GetEmptyField(1, pgH) case playground.DIR_EAST, playground.DIR_WEST: dots, err = pg.GetEmptyField(pgW, 1) default: err = playground.ErrInvalidDirection } if err != nil { return nil, err } return CreateWall(pg, dots) }