func process(s *session.Session, users *http.Users, i int, follows float64) { for i >= 0 { id := users.Data[i].Id user := http.GetUser(s, id) log.Println(user) if user.Data.Counts.Followed_by+user.Data.Counts.Follows > 0 { //check follower records, if following and guy in other records, don't do anythin person := session.Person{ Followers: float64(user.Data.Counts.Follows), Following: float64(user.Data.Counts.Followed_by), Posts: float64(user.Data.Counts.Media), Follows: !s.CheckCache(id), } // Because unset properties won't change, this should be fine if int(follows) == utils.SCORN { person.Followed = true person.Follows = !person.Follows } // Add to variable and to Keys s.PutPerson(person, id) } // Decrement i-- } // Catches up and thus done if s.FinishedCount() { s.SavePeople() s.StopProcessing() } }