//export onCreate func onCreate(activity *C.ANativeActivity) { config := C.AConfiguration_new() C.AConfiguration_fromAssetManager(config, activity.assetManager) density := C.AConfiguration_getDensity(config) C.AConfiguration_delete(config) var dpi int switch density { case C.ACONFIGURATION_DENSITY_DEFAULT: dpi = 160 case C.ACONFIGURATION_DENSITY_LOW, C.ACONFIGURATION_DENSITY_MEDIUM, 213, // C.ACONFIGURATION_DENSITY_TV C.ACONFIGURATION_DENSITY_HIGH, 320, // ACONFIGURATION_DENSITY_XHIGH 480, // ACONFIGURATION_DENSITY_XXHIGH 640: // ACONFIGURATION_DENSITY_XXXHIGH dpi = int(density) case C.ACONFIGURATION_DENSITY_NONE: log.Print("android device reports no screen density") dpi = 72 default: log.Print("android device reports unknown density: %d", density) dpi = int(density) // This is a guess. } pixelsPerPt = float32(dpi) / 72 }
func windowConfigRead(activity *C.ANativeActivity) windowConfig { aconfig := C.AConfiguration_new() C.AConfiguration_fromAssetManager(aconfig, activity.assetManager) orient := C.AConfiguration_getOrientation(aconfig) density := C.AConfiguration_getDensity(aconfig) C.AConfiguration_delete(aconfig) // Calculate the screen resolution. This value is approximate. For example, // a physical resolution of 200 DPI may be quantized to one of the // ACONFIGURATION_DENSITY_XXX values such as 160 or 240. // // A more accurate DPI could possibly be calculated from // https://developer.android.com/reference/android/util/DisplayMetrics.html#xdpi // but this does not appear to be accessible via the NDK. In any case, the // hardware might not even provide a more accurate number, as the system // does not apparently use the reported value. See golang.org/issue/13366 // for a discussion. var dpi int switch density { case C.ACONFIGURATION_DENSITY_DEFAULT: dpi = 160 case C.ACONFIGURATION_DENSITY_LOW, C.ACONFIGURATION_DENSITY_MEDIUM, 213, // C.ACONFIGURATION_DENSITY_TV C.ACONFIGURATION_DENSITY_HIGH, 320, // ACONFIGURATION_DENSITY_XHIGH 480, // ACONFIGURATION_DENSITY_XXHIGH 640: // ACONFIGURATION_DENSITY_XXXHIGH dpi = int(density) case C.ACONFIGURATION_DENSITY_NONE: log.Print("android device reports no screen density") dpi = 72 default: log.Printf("android device reports unknown density: %d", density) // All we can do is guess. if density > 0 { dpi = int(density) } else { dpi = 72 } } o := size.OrientationUnknown switch orient { case C.ACONFIGURATION_ORIENTATION_PORT: o = size.OrientationPortrait case C.ACONFIGURATION_ORIENTATION_LAND: o = size.OrientationLandscape } return windowConfig{ orientation: o, pixelsPerPt: float32(dpi) / 72, } }
func windowConfigRead(activity *C.ANativeActivity) windowConfig { aconfig := C.AConfiguration_new() C.AConfiguration_fromAssetManager(aconfig, activity.assetManager) orient := C.AConfiguration_getOrientation(aconfig) density := C.AConfiguration_getDensity(aconfig) C.AConfiguration_delete(aconfig) var dpi int switch density { case C.ACONFIGURATION_DENSITY_DEFAULT: dpi = 160 case C.ACONFIGURATION_DENSITY_LOW, C.ACONFIGURATION_DENSITY_MEDIUM, 213, // C.ACONFIGURATION_DENSITY_TV C.ACONFIGURATION_DENSITY_HIGH, 320, // ACONFIGURATION_DENSITY_XHIGH 480, // ACONFIGURATION_DENSITY_XXHIGH 640: // ACONFIGURATION_DENSITY_XXXHIGH dpi = int(density) case C.ACONFIGURATION_DENSITY_NONE: log.Print("android device reports no screen density") dpi = 72 default: log.Printf("android device reports unknown density: %d", density) // All we can do is guess. if density > 0 { dpi = int(density) } else { dpi = 72 } } o := size.OrientationUnknown switch orient { case C.ACONFIGURATION_ORIENTATION_PORT: o = size.OrientationPortrait case C.ACONFIGURATION_ORIENTATION_LAND: o = size.OrientationLandscape } return windowConfig{ orientation: o, pixelsPerPt: float32(dpi) / 72, } }