示例#1
0
func processEvent(env *C.JNIEnv, e *C.AInputEvent) {
	switch C.AInputEvent_getType(e) {
	case C.AINPUT_EVENT_TYPE_KEY:
		processKey(env, e)
	case C.AINPUT_EVENT_TYPE_MOTION:
		// At most one of the events in this batch is an up or down event; get its index and change.
		upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT
		upDownType := touch.TypeMove
		switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK {
		case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN:
			upDownType = touch.TypeBegin
		case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP:
			upDownType = touch.TypeEnd
		}

		for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ {
			t := touch.TypeMove
			if i == upDownIndex {
				t = upDownType
			}
			eventsIn <- touch.Event{
				X:        float32(C.AMotionEvent_getX(e, i)),
				Y:        float32(C.AMotionEvent_getY(e, i)),
				Sequence: touch.Sequence(C.AMotionEvent_getPointerId(e, i)),
				Type:     t,
			}
		}
	default:
		log.Printf("unknown input event, type=%d", C.AInputEvent_getType(e))
	}
}
示例#2
0
func processEvent(e *C.AInputEvent) {
	switch C.AInputEvent_getType(e) {
	case C.AINPUT_EVENT_TYPE_KEY:
		log.Printf("TODO input event: key")
	case C.AINPUT_EVENT_TYPE_MOTION:
		// At most one of the events in this batch is an up or down event; get its index and change.
		upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT
		upDownChange := event.ChangeNone
		switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK {
		case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN:
			upDownChange = event.ChangeOn
		case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP:
			upDownChange = event.ChangeOff
		}

		for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ {
			change := event.ChangeNone
			if i == upDownIndex {
				change = upDownChange
			}
			eventsIn <- event.Touch{
				ID:     event.TouchSequenceID(C.AMotionEvent_getPointerId(e, i)),
				Change: change,
				Loc: geom.Point{
					X: geom.Pt(float32(C.AMotionEvent_getX(e, i)) / pixelsPerPt),
					Y: geom.Pt(float32(C.AMotionEvent_getY(e, i)) / pixelsPerPt),
				},
			}
		}
	default:
		log.Printf("unknown input event, type=%d", C.AInputEvent_getType(e))
	}
}