func GLCanvas(opts ...interface{}) *Ihandle { OpenControlLib() ih := (*Ihandle)(C.IupGLCanvas(nil)) for _, o := range opts { switch v := o.(type) { default: Decorate(ih, o) } } return ih }
func Canvas(opts ...interface{}) *iup.Ihandle { iup.OpenControlLib() ih := (*iup.Ihandle)(C.IupGLCanvas(nil)) for _, o := range opts { switch o.(type) { default: iup.Decorate(ih, o) } } return ih }