func Playing(channel int) bool { _channel := (C.int)(channel) return int(C.Mix_Playing(_channel)) > 0 }
// Playing (https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_38.html) func Playing(channel int) int { _channel := (C.int)(channel) return int(C.Mix_Playing(_channel)) }
func Playing(c Channel) bool { return C.Mix_Playing(C.int(c)) == 1 }
//Checks to see if the specified channel is currently playing //Returns: 1 if the channel is currently playing or 0 if not playing func (c *Chunk) IsPlaying(channel int) int { return int(C.Mix_Playing(C.int(channel))) }
// Check the status of a specific channel. // If the specified channel is -1, check all channels. func PlayingChannel(channel int) (int) { return int(C.Mix_Playing(C.int(channel))) }