func (ptr *QScriptEngineDebugger) DisconnectEvaluationSuspended() { defer qt.Recovering("disconnect QScriptEngineDebugger::evaluationSuspended") if ptr.Pointer() != nil { C.QScriptEngineDebugger_DisconnectEvaluationSuspended(ptr.Pointer()) qt.DisconnectSignal(ptr.ObjectName(), "evaluationSuspended") } }
func (ptr *QScriptEngineDebugger) DisconnectEvaluationSuspended() { if ptr.Pointer() != nil { C.QScriptEngineDebugger_DisconnectEvaluationSuspended(ptr.Pointer()) qt.DisconnectSignal(ptr.ObjectName(), "evaluationSuspended") } }