// Qbezier draws a quadratic bezier curve with extrema (sx, sy) and (ex, ey) // Control points are at (cx, cy) func Qbezier(sx, sy, cx, cy, ex, ey float64, style ...string) { C.Qbezier(C.VGfloat(sx), C.VGfloat(sy), C.VGfloat(cx), C.VGfloat(cy), C.VGfloat(ex), C.VGfloat(ey)) }
// Qbezier draws a quadratic bezier curve with extrema (sx, sy) and (ex, ey) // Control points are at (cx, cy) func Qbezier(sx, sy, cx, cy, ex, ey VGfloat) { C.Qbezier(C.VGfloat(sx), C.VGfloat(sy), C.VGfloat(cx), C.VGfloat(cy), C.VGfloat(ex), C.VGfloat(ey)) }