// Waits a specified number of milliseconds before returning. func Delay(ms uint32) { C.SDL_Delay(C.Uint32(ms)) }
func Delay(_ticks uint32) { C.SDL_Delay(C.Uint32(_ticks)) }
func Delay(ms uint32) { _ms := (C.Uint32)(ms) C.SDL_Delay(C.Uint32(_ms)) }