示例#1
0
func (gamecontroller *GameController) Close() {
	_gamecontroller := (*C.SDL_GameController)(gamecontroller)
	C.SDL_GameControllerClose(_gamecontroller)
}
示例#2
0
// GameController (https://wiki.libsdl.org/SDL_GameControllerClose)
func (ctrl *GameController) Close() {
	C.SDL_GameControllerClose(ctrl.cptr())
}