func GetTouchFinger(touchId TouchID, index int) *Finger { _touchId := (C.SDL_TouchID)(touchId) _index := (C.int)(index) return (*Finger)(unsafe.Pointer(C.SDL_GetTouchFinger(_touchId, _index))) }
func GetTouchFinger(t TouchID, index int) *Finger { return (*Finger)(unsafe.Pointer(C.SDL_GetTouchFinger(t.c(), C.int(index)))) }