func Keystate(key string) int { if key == "joy1stick1x" { makestickopened() return int(C.SDL_JoystickGetAxis(joy, 0)) } if key == "joy1stick1y" { makestickopened() return int(C.SDL_JoystickGetAxis(joy, 1)) } if key == "joy1stick2x" { makestickopened() return int(C.SDL_JoystickGetAxis(joy, 3)) } if key == "joy1stick2y" { makestickopened() return int(C.SDL_JoystickGetAxis(joy, 4)) } if key == "joy1a" { makestickopened() return int(C.SDL_JoystickGetButton(joy, 0)) } var length C.int keys := C.SDL_GetKeyboardState(&length) return int(*(*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(keys)) + uintptr(str2scancode(key))))) //letter scancodes start at 4 }
// Get the current state of an axis control on a joystick. The axis // indices start at index 0. The state is a value ranging from -32768 // to 32767. func (joystick *Joystick) GetAxis(axis int) int16 { return int16(C.SDL_JoystickGetAxis(joystick.cJoystick, C.int(axis))) }
func (joystick *Joystick) GetAxis(axis int) int16 { _joystick := (*C.SDL_Joystick)(joystick) _axis := (C.int)(axis) return (int16)(C.SDL_JoystickGetAxis(_joystick, _axis)) }
// Joystick (https://wiki.libsdl.org/SDL_JoystickGetAxis) func (joy *Joystick) GetAxis(axis int) int16 { return (int16)(C.SDL_JoystickGetAxis(joy.cptr(), C.int(axis))) }
func (j *Joystick) GetAxis(n int) int16 { return int16(C.SDL_JoystickGetAxis((*C.SDL_Joystick)(unsafe.Pointer(j)), C.int(n))) }
// Get the current state of an axis control on a joystick // The state is a value ranging from -32768 to 32767. // The axis indices start at index 0. func JoystickGetAxis(joystick *C.SDL_Joystick, axis int) int16 { return int16(C.SDL_JoystickGetAxis(joystick, C.int(axis))) }