// Get the number of trackballs on a Joystick trackballs have only // relative motion events associated with them and their state cannot // be polled. func (joystick *Joystick) NumBalls() int { return int(C.SDL_JoystickNumBalls(joystick.cJoystick)) }
func (joystick *Joystick) NumBalls() int { _joystick := (*C.SDL_Joystick)(joystick) return (int)(C.SDL_JoystickNumBalls(_joystick)) }
func (j *Joystick) NumBalls() int { return int(C.SDL_JoystickNumBalls((*C.SDL_Joystick)(unsafe.Pointer(j)))) }
// Joystick (https://wiki.libsdl.org/SDL_JoystickNumBalls) func (joy *Joystick) NumBalls() int { return (int)(C.SDL_JoystickNumBalls(joy.cptr())) }
// Get the number of trackballs on a joystick // Joystick trackballs have only relative motion events associated // with them and their state cannot be polled. func JoystickNumBalls(joystick *C.SDL_Joystick) int { return int(C.SDL_JoystickNumBalls(joystick)) }