// Shuts down a subsystem. func QuitSubSystem(flags uint32) { GlobalMutex.Lock() C.SDL_QuitSubSystem(C.Uint32(flags)) GlobalMutex.Unlock() }
func QuitSubSystem(flags uint32) { _flags := (C.Uint32)(flags) C.SDL_QuitSubSystem(_flags) }
func QuitSubSystem(flags uint32) { C.SDL_QuitSubSystem(C.Uint32(flags)) }
// QuitSubSystem cleans up specific SDL subsystems. func QuitSubSystem(flags InitFlag) { C.SDL_QuitSubSystem(C.Uint32(flags)) }