func (renderer *Renderer) RenderTargetSupported() bool { _renderer := (*C.SDL_Renderer)(unsafe.Pointer(renderer)) return C.SDL_RenderTargetSupported(_renderer) != 0 }
// Renderer (https://wiki.libsdl.org/SDL_RenderTargetSupported) func (renderer *Renderer) RenderTargetSupported() bool { return C.SDL_RenderTargetSupported(renderer.cptr()) != 0 }
func (r *Renderer) RenderTargetSupported() bool { return C.SDL_RenderTargetSupported(r.c) == C.SDL_TRUE }