func (win *Window) Restore() { C.SDL_RestoreWindow(win.c) }
func (window *Window) Restore() { _window := (*C.SDL_Window)(unsafe.Pointer(window)) C.SDL_RestoreWindow(_window) }
// Window (https://wiki.libsdl.org/SDL_RestoreWindow) func (window *Window) Restore() { C.SDL_RestoreWindow(window.cptr()) }