func (this Surface) UpdateRects(rects []Rect) { c_surface := (*C.SDL_Surface)(this.Ptr) c_numrects := C.int(len(rects)) var c_rects *C.SDL_Rect if len(rects) > 0 { c_rects = (*C.SDL_Rect)(unsafe.Pointer(&rects[0])) } C.SDL_UpdateRects(c_surface, c_numrects, c_rects) }
func (screen *Surface) UpdateRects(rects []Rect) { if len(rects) > 0 { GlobalMutex.Lock() screen.mutex.Lock() C.SDL_UpdateRects(screen.cSurface, C.int(len(rects)), (*C.SDL_Rect)(cast(&rects[0]))) screen.mutex.Unlock() GlobalMutex.Unlock() } }
func (screen *Surface) UpdateRects(rects []Rect) { if len(rects) > 0 { C.SDL_UpdateRects((*C.SDL_Surface)(cast(screen)), C.int(len(rects)), (*C.SDL_Rect)(cast(&rects[0]))) } }